Business

Final Results

Winvia Entertainment PLC reported a significant increase in net revenue to £170.3 million and adjusted EBITDA to £31.2 million for the year ending 31 December 2025, meeting upgraded expectations. The company also recommended a dividend of 5.9 pence per share. Active customers in prize draw competitions surged by 94% to 1.7 million, while online gaming saw a 10% rise in active customers to 1.5 million. The Group's net cash position improved to £29.9 million, and it announced an asset purchase agreement to acquire Rev Corp Limited, expected to be earnings enhancing. Trading in the first quarter of FY26 has remained strong, with subscription revenues accelerating and contributing over 20% of monthly revenue. Disclaimer*

articleWinvia Entertainment PlcMay 19, 20264/company/winvia-entertainment-plc/news/final-results-1056
Final Results

About this update from Winvia Entertainment Plc

[{"type":"text","content":"\n\n \n19 May 2026\n \nWinvia Entertainment PLC\n(\"Winvia Entertainment\", the \"Group\" or the \"Company\")\n \nFinal results for the year ending 31 December 2025\n \nAdjusted EBITDA in line with recently upgraded expectations\n \nContinued strong trading in Q1 FY26\n \nWinvia Entertainment (AIM: WVIA), a technology-led entertainment business, focused on prize draw competitions and online gaming, today announces its final results for the year ending 31 December 2025.\n \nFinancial highlights1\n \n\n\n\n\n·     \n\n\nNet revenue increased to £170.3 million (FY24: £38.1 million)\n\n\n\n\n·     \n\n\nAdjusted EBITDA2 increased to £31.2 million (FY24: £6.6 million) in line with recently upgraded expectations\n\n\n\n\n·     \n\n\nStatutory profit from operations increased to £12.0 million (FY24: £5.9 million)\n\n\n\n\n·     \n\n\nNet cash/(debt)3 increased to £29.9 million (FY24: (£36.6 million))\n\n\n\n\n·     \n\n\nDividend of 5.9 pence per share recommended by the Directors, in line with expectations set at time of IPO\n\n\n\n\n \nFY25 KPIs\n \nPrize Draw Competitions4\n \n\n\n\n\n\n\n\nFY25\n\n\nFY24\n\n\n% increase\n\n\n\n\nActive customers6\n\n\n1.7m\n\n\n0.9m\n\n\n+94%\n\n\n\n\nNew user registrations7\n\n\n1.5m\n\n\n0.9m\n\n\n+74%\n\n\n\n\nFirst time players8\n\n\n1.2m\n\n\n0.6m\n\n\n+113%\n\n\n\n\n \nOnline Gaming5\n \n\n\n\n\n\n\n\nFY25\n\n\nFY24\n\n\n% increase\n\n\n\n\nActive customers6\n\n\n1.5m\n\n\n1.4m\n\n\n+10%\n\n\n\n\nNew user registrations7\n\n\n2.0m\n\n\n1.8m\n\n\n+12%\n\n\n\n\nFirst time depositors8\n\n\n0.4m\n\n\n0.4m\n\n\n-\n\n\n\n\n \n \nOperational highlights\n \n\n\n\n\n·     \n\n\nPrize Draw Competitions\n\n\n\n\n\n\n\n−     \n\n\nActive customers up 94% year-on-year, driven by M&A, higher marketing spend, streamlined onboarding, ongoing platform migration and enhanced prize offerings. This delivered record peak-season player numbers and strong momentum into FY26.\n\n\n\n\n\n\n\n−     \n\n\nLaunched subscription option (BOTB Pass) in H2 FY25, which has materially exceeded management's expectations, reaching 9% of BOTB monthly ...

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