Press release
Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2025
$1.58 billion fourth quarter Net Bookings $5.65 billion fiscal year 2025 Net Bookings Initial outlook for fiscal 2026 includes Net Bookings of $5.9 to $6.0

About this update from Take-two Interactive Software, Inc.
[{"type":"text","content":"\n$1.58 billion fourth quarter Net Bookings\n\n$5.65 billion fiscal year 2025 Net Bookings\n\nInitial outlook for fiscal 2026 includes Net Bookings of $5.9 to $6.0 billion\n\n NEW YORK--(BUSINESS WIRE)--\nTake-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the fourth quarter and fiscal year 2025, ended March 31, 2025. For further information, please see the fourth quarter and fiscal 2025 results slide deck posted to the Company’s investor relations website at take2games.com/ir.\n\nCEO Comments\n\n“We achieved outstanding results in our 2025 Fiscal Year, with each of our labels contributing meaningfully to our performance. Our Fiscal 2026 outlook reflects continuing positive momentum, with Net Bookings guidance of $5.9 to $6.0 billion. As we bring our exciting lineup to market, including Grand Theft Auto VI in Fiscal 2027, we expect to achieve record levels of Net Bookings that will establish a new baseline for our business and set us on a path of enhanced profitability.”\n\nFourth Quarter Fiscal 2025 Financial and Operational Highlights\n\n\nTotal Net Bookings* grew 17% to $1.58 billion, as compared to $1.35 billion during last year’s fiscal fourth quarter.\n\n\nNet Bookings from recurrent consumer spending** increased 14% and accounted for 77% of total Net Bookings.\n\n\nThe largest contributors to Net Bookings were NBA® 2K25, Grand Theft Auto® Online and Grand Theft Auto V, Civilization® VII, Toon Blast™, our hyper-casual mobile portfolio, Match Factory!™, Empires & Puzzles™, Red Dead Redemption® 2 and Red Dead Online, and WWE® 2K25.\n\n\n\n\n\n\nGAAP net revenue increased 13% to $1.58 billion, as compared to $1.40 billion in last year’s fiscal fourth quarter.\n\n\nRecurrent consumer spending** increased 9% and accounted for 76% of total GAAP net revenue.\n\n\nThe largest contributors to GAAP net revenue were NBA 2K25 and NBA 2K24, Grand Theft Auto Online and Grand Theft Auto V, Civilization VII, Toon Blast, our hyper-casual mobile portfolio, Match Factory!, Empires & Puzzles, Red Dead Redemption 2 and Red Dead Online, and WWE 2K25.\n\n\n\n\n\n\nGAAP net loss was $3.73 billion, or $21.08 per share, as compared to $2.90 billion, or $17.02 per share, for the comparable period last year.\n\n\n\n\nOur GAAP results include impairment charges of (i) $3.55 billion related to goodwill and (ii) $176.3 million f...