Business

Super League Gaming Reports Record Fourth Quarter and Full Year 2021 Results

Quarterly Revenue Up 695% Year-Over-Year to $6.2 Million, Full Year Revenue Up 466% Year-Over-Year to $11.7 Million Surpassed 11 Billion Views in 2021;

articleSuper League Enterprise, Inc.March 14, 20223/company/super-league-enterprise-inc/news/super-league-gaming-reports-record-fourth-quarter-and-full-year-2021-results
Super League Gaming Reports Record Fourth Quarter and Full Year 2021 Results

About this update from Super League Enterprise, Inc.

[{"type":"text","content":"Quarterly Revenue Up 695% Year-Over-Year to $6.2 Million, Full Year Revenue Up 466% Year-Over-Year to $11.7 Million Surpassed 11 Billion Views in 2021; Currently Reaching 75 Million Monthly Active Players in the Gaming Metaverse SANTA MONICA, Calif., March 14, 2022 (GLOBE NEWSWIRE) -- Super League Gaming (Super League or the Company) (Nasdaq: SLGG), a leading network of metaverse games, monetization tools, and content channels, reported financial results and recent operational developments for the fourth quarter and full year ended December 31, 2021. Financial Highlights and Recent Operational Developments Fourth quarter 2021 revenues reached a record $6.2 million, up 695% compared to fourth quarter 2020.Full year 2021 revenues of $11.7 million, up 466% compared to full year 2020, with increases in all primary revenue streams.Advertising and sponsorships revenue for full year 2021 increased 584% over full year 2020 to $8.0 million.Balance sheet remains strong with $14.5 million of cash on hand as of December 31, 2021, and no debt.The Company’s platform surpassed 11 billion views in 2021 and currently reaches 75 million monthly active players in metaverse gaming.Tier 1 advertisers from a wide range of verticals including entertainment, electronics, toys, fashion, automotive and consumer packaged goods are using the Company’s network to reach coveted gaming audiences.Multiple strategic partnerships announced with leading international sales partners to provide brands around the world access to the Company’s industry-leading expertise and premium advertising inventory in metaverse gaming.The Company’s intellectual property portfolio extended by securing a patent allowance from the United States Patent and Trademark Office for individual streaming customization, enabling the creation of dynamic tailored user experiences. Management Commentary“We are thrilled that our fourth quarter and full year 2021 results reflect the material progress Super League has made as a company, both financially and operationally,” said Ann Hand, Chief Executive Officer of Super League Gaming. “2021 was a transformative year. We made strategic acquisitions that truly moved the needle for us, significantly expanding our metaverse gaming reach and high-quality, brand-safe advertising inventory along with growing our world-class team. “We believe our full ye...

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