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SPYR Discusses Revenue Creation and Path Forward in Esports Market

SPYR Discusses Revenue Creation and Path Forward in Esports Market.

articleSpyr, Inc.August 15, 20175/company/spyr-inc/news/spyr-discusses-revenue-creation-and-path-forward-in-esports-market
SPYR Discusses Revenue Creation and Path Forward in Esports Market

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[{"type":"text","content":"\n \n \n SPYR Discusses Revenue Creation and Path Forward in Esports Market\n \n \nSPYR Discusses Revenue Creation and Path Forward in Esports Market\n \n DENVER, CO--(Marketwired - Aug 15, 2017) - SPYR, INC. (OTC PINK: SPYR), a holding company with a wholly owned subsidiary in the mobile game & app development and publishing industry, released today the first in a series of interview-style Q&A articles that will educate shareholders on SPYR's role within the mobile games industry, entrance into the esports market, the growth of the company's games portfolio, the addition of Hollywood IP, etc.\n  This first Q&A article is with SPYR's VP of Strategic Partnerships, Mike Turner.\n Can you explain the makeup of the esports market?\n Mike Turner: \"We like to talk about the esports ecosystem because it is comprised of many different groups that form a symbiotic relationship. These groups include: \n \n \n \n Gamers/fans\n \nPlayers (Professional or Competitive)\n \nAdvertisers\n \nPublishers\n \nAgencies\n \nVenues\n \nOrganizations/Leagues\n \nStreaming\n \n \n \n Of course, it should not come as a surprise to anyone that SPYR is moving Pocket Starships in an esports direction and intends to publish additional titles that will lend themselves to esports.\"\n Where do game publishers like SPYR fit into the esports industry?\n Mike Turner: \"Publishers bring these games to market, and in coordination with the development team, establish how the game is to be played and what changes happen over the life of the game; which greatly affect the ongoing competitions. Publishers are an integral and critical part of the ecosystem, and can choose to be more open with their integrations, APIs, and data or more closed. Since they ultimately own the IP, they have the ultimate decision on how the game is represented and played in these competitions. \n \n \n Many of the world's top publishers also operate the top esports as well for instance:\n \n Activision/Blizzard - Call of Duty, Overwatch, Hearthstone, World of Warcraft \n Valve - CounterStrike & DOTA 2 \n Riot Games/Tencent - League of Legends & Honor of Kings\n \n \n \n \n \n The industry is evolving where publishers are taking on a more central role.\"\n What are the benefits of tournaments/gaming events to a publisher?\n Mike Turner: \...

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