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SmartCard Marketing Systems Inc (SMKG:OTCQB) For SMKG Gamification Is Part of it’s “A GAME” Strategy Across All Platforms And Applications
SmartCard Marketing Systems Inc (SMKG:OTCQB) For SMKG Gamification Is Part of it’s “A GAME” Strategy Across All Platforms And Applications.

About this update from Smart Card Marketing Systems, Inc.
[{"type":"text","content":"SmartCard Marketing Systems Inc (SMKG:OTCQB) For SMKG Gamification Is Part of it’s “A GAME” Strategy Across All Platforms And ApplicationsNew York October 26th, 2022The company announced today that it’s “A Game” includes a Gamification strategy across its platforms and applications. This strategy incorporates a multi-tenant framework and multi-tier customer and employee structure with embedded payments and embedded finance to provide for a great user experience.SmartCard Marketing Systems Inc (SMKG:OTCQB) is also delivering solutions for enabling Web3.0, Banking4.0 and IOT. The combined segments with a gamification strategy allows Executives in Financial Institutions, Enterprises and Startups in Fintech and Blockchain to benefit from turn-key platforms offered by SMKG:OTCQB.Furthermore, the company is gaining momentum in the Fintech and Startup sector with a unique tech fund type strategy by providing the resources and technology to other Fintech Accelerators. What is Gamification?“Gamification is adding game mechanics into nongame environments, like a website, online community, learning management system or business' intranet to increase participation. The goal of gamification is to engage with consumers, employees and partners to inspire collaborate, share and interact.”Source: What is gamification The global gamification market is expected to increase at a compound annual growth rate (CAGR) of 27.99 percent during the forecast period. The global gamification market size was estimated at USD 10.5 billion in 2021 and it is expected to reach around USD 96.8 billion by 2030.North America region will lead the global gamification market during the forecast period 2022 to 2030.Source: https://www.precedenceresearch.com/gamification-market/ampThe CEO Massimo Barone stated “ this is a specialized segment of our business model. Gamification requires a true comprehension and connection with customers in specific sectors. Client want to be engaged with little to no friction. The saying \"They want what they want but just don't know it yet\" comes into play. It's a major growth to tap into and will be key to winning clients over.\"About SMKG:OTCQB SmartCard Marketing Systems Inc (OTC: SMKG) is an industry leader in specialized industry e-Commerce, Cloud and Mobility platf...