Business
SilverBirch and G4Box report enormous demand for new online game, Cross Fire
40,000 gamers open accounts within one week of closed beta launch TORONTO, Nov. 18 /CNW/ - Silver...

About this update from Silver Bull Resources, Inc.
[{"type":"text","content":"\n\n\n\n40,000 gamers open accounts within one week of closed beta launch\n\n\nTORONTO, Nov. 18 /CNW/ - SilverBirch Inc. (TSX-V:SVB) and G4Box Inc.\nannounced today that over 40,000 gamers have registered for user accounts to\ntheir highly anticipated online game, Cross Fire, since the closed beta\nlaunched on November 7th. Cross Fire (www.crossfire-en.com) is an\naward-winning, free-to-play, online military first-person shooter game for\nPCs. The closed beta is the first phase towards the full commercial launch of\nthe game, targeted for January 2009.\n\n\n"Cross Fire is a tremendously exciting online FPS game with fast-paced\naction, superb graphics and compelling features. Already a proven winner with\nmillions of players in Asia, Cross Fire sets a new standard in online games. I\nam confident that once English-speaking gamers have played CrossFire, its\npopularity will continue to spread." said Kevin Astle, Interim President and\nCEO of SilverBirch.\n\n\n"The closed beta version of Cross Fire has been extremely well-received\nby gamers," said Howard He, CEO of G4 Box Inc., co-publishing partner for\nCross Fire. "In fact, we were compelled to double the number of closed beta\nkeys in an effort to partially satisfy the overwhelming demand for the game."\n\n\nSilverBirch and G4Box hold the English-language rights to Cross Fire in\nNorth America and the UK, and hold further rights to the game in Europe. Cross\nFire is already a runaway hit in Asia, where it has achieved tens of millions\nof registered players.\n\n\nRevenue opportunities are generated through Cross Fire's in-game item\nshop, where players can customize their character's equipment and appearance\nby making online purchases. The game's English-language version is expected to\nbegin generating revenue shortly after the commercial launch in January 2009.\nCross Fire is part of the worldwide online game market forecasted by DFC\nIntelligence to grow from US$3.4 billion in 2005 to over US$13 billion in\n2011. Much of that growth will be derived from MMOG (massive multiplayer\nonline games).\n\n\nAbout Cross Fire\n\n\nCross Fire features two mercenary forces locked in a global struggle.\nPlayers assume the role of either a Black List terrorist or Global Risk\nmercenary, and then join an online team that must work together to complete\nobjec...