Business
Q1 Launch of SaaS Offering and Brand Win
Q1 Launch of SaaS Offering and Brand Win.

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[{"type":"text","content":"\n \nRNS Number : 4567C Entertainment AI PLC 10 February 2020 \n\nEntertainment AI plc\n(\"EAI\", \"Group\" or the \"Company\")\nQ1 Launch of Software as a Service Offering; Brand Win\nEntertainment AI plc (EAI: AIM), a rapidly-growing technology and media platform company, is pleased to announce both the introduction of Creator Suite™ and the achievement of an initial brand win with a global company in the automotive space. The win is based on the exciting proprietary functionalities of Creator Suite™. This brand win expands EAI's ecosystem of audience and creators beyond GT Channel, EAI's multiplatform network. \nCreator Suite™ is a human-in-the-loop, AI-based service that helps EAI's audience, creative partners and brand partners discover and share their most memorable, extreme, emotional, funny and best moments from the video creators they love. It builds on the Company's patent on human-in-the-loop computing.\nThe product release and the brand win kick-off 2020 and build on the Company's RNS released on 20 January, stating that EAI has continued to trade strongly in Q4 with net revenue growing 59% at $10.4 million (2018: $6.5 million) and global audience growth of 45% to 12.3 billion video views (2018: 8.5 billion views).\nBrand Customer Win\nEAI today announces an initial sale with one of North America's largest automotive replacement tire, maintenance and repair service multi-channel brands. The work on audience engagement and content relevance builds on EAI's successful pilot with JSports Corporation of Japan during the 2019 Rugby World Cup in Tokyo. The Company has a healthy pipeline of opportunities with automotive brands who want access to EAI's platform to engage with consumers, both for marketing and e-commerce opportunities.\nSoftware as a Service Offering (SaaS) \nEAI is launching the Creator Suite™ service to help affiliated creator partners deliver the frictionless video experience that consumers demand, particularly during intent-rich moments when they increasingly turn to their mobile devices to act on a need to know, go, do, or buy. The technology drives both engagement and yield and empowers creators to be increasingly relevant and their content actionable, in the moment, when their audiences are the most receptive.\nIn addition, based on its early work with brands, the Company ...