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NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

About this update from Nvidia Corporation
[{"type":"text","content":"DLSS 5 Infuses Pixels With Photoreal Lighting and Materials to Bridge the Gap Between Rendering and Reality\nNews Summary: NVIDIA DLSS 5, arriving this fall, introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials.DLSS 5 is the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games. SAN JOSE, Calif., March 16, 2026 (GLOBE NEWSWIRE) -- NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018. DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials. Bridging the divide between rendering and reality, DLSS 5 empowers game developers to deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects. “Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,” said Jensen Huang, founder and CEO of NVIDIA. “DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.” Bridging the Cinematic GapSince the dawn of NVIDIA GeForce™, NVIDIA has strived to deliver the graphics horsepower required for game developers to create incredible, realistic worlds — where lighting, reflections and shadows obey the laws of nature. From programmable shaders with GeForce 3 in 2001, to CUDA® with GeForce 8800 GTX™ in 2006, to real-time ray tracing with GeForce RTX™ 2080 Ti in 2018, to path tracing and neural shaders with GeForce RTX 5090 in 2025, NVIDIA has delivered major architectural innovations and a massive 375,000x increase in compute to meet this challenge. However, the rendering horsepower available to a 16-millisecond game frame remains a tiny fraction of that available to a photoreal Hollywood VFX frame, which can take minutes to hours to render. Real-time rendering cannot bridge the gap to photorealism through brute force alone. DLSS was released in 2018 as an AI technology to bo...