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NanoTech (NTEK) Wraps Up Successful Amusement Expo 2013

NanoTech (NTEK) Wraps Up Successful Amusement Expo 2013.

articleNanotech Entertainment IncMarch 25, 20134/company/nanotech-entertainment-inc/news/nanotech-ntek-wraps-up-successful-amusement-expo-2013
NanoTech (NTEK) Wraps Up Successful Amusement Expo 2013

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[{"type":"text","content":"\n\n\n\n\n\n\n\nNanoTech (NTEK) Wraps Up Successful Amusement Expo 2013\n\n\n/* Style Definitions */\nspan.prnews_span\n{\nfont-size:8pt;\nfont-family:\"Arial\";\ncolor:black;\n}\na.prnews_a\n{\ncolor:blue;\n}\nli.prnews_li\n{\nfont-size:8pt;\nfont-family:\"Arial\";\ncolor:black;\n}\np.prnews_p\n{\nfont-size:0.62em;\nfont-family:\"Arial\";\ncolor:black;\nmargin:\"0in\";\n}\n\n\n\n\n\n\n\n\n\n\nNanoTech (NTEK) Wraps Up Successful Amusement Expo 2013\n\nNew Video Redemption and Gaming Products Well Received\n\nPR Newswire\n\nSAN JOSE, Calif., March 25, 2013\n\n\n\n\n\n\n\nSAN JOSE, Calif., March 25, 2013 /PRNewswire/ -- NANOTECH GAMING LABS, a division of NANOTECH ENTERTAINMENT (OTCPINK: NTEK), wrapping up a successful three day Amusement Expo 2013 today announced the debut of its second Video Redemption Game, MASHER.  Built on the same redemption gaming platform use for Jumper, Masher will expand the offering of video redemption and skill with prize offering machines from NanoTech.  \n\n\n\nJeffrey A. Foley, CEO of NanoTech, commented, \"Our Gaming team had a very successful Amusement Expo 2013 where we met with many customers and distributors.  While a preview of Jumper was on display, we were also able to show Masher in a private setting away from the show floor to several people.\"  By leveraging the same platform, manufacturing costs for this second game are substantially reduced.  \n\n\n\nDavid Swanson, Vice President of Operations, noted, \"We had several meetings with customers and other manufacturers who were looking for solutions for their games and will be using NanoTech products to help solve their problems.  We have a line of I/O boards and Amplifiers that we developed for our games, but that we also offer to other companies who don't have the expertise in house to develop such components.\"  By leveraging its unique designs, NanoTech has been able to create a secondary revenue stream from its internally developed components.  Foley added, \"We not only see a cost savings by being able to produce our components in larger quantities, but we help to provide a standard interface by which multiple manufacturers in the industry will develop their games around.  By selling these products we will increase our revenues while having no increase in overhead costs.\"\n\n\nThe Amu...

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