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InterDigital Announces Participation in New INVICTUS Project to Shape the Next Generation of Digital Avatars

InterDigital partners with Fraunhoffer Heinrich-Hertz-Institut (HHI), University of Rennes 1, Ubisoft, and Volograms to create tools for virtual storytelling

articleInterdigital, Inc.July 27, 20203/company/interdigital-inc/news/interdigital-announces-participation-in-new-invictus-project-to-shape-the-next-generation-of-digital-avatars
InterDigital Announces Participation in New INVICTUS Project to Shape the Next Generation of Digital Avatars

About this update from Interdigital, Inc.

[{"type":"text","content":"InterDigital partners with Fraunhoffer Heinrich-Hertz-Institut (HHI), University of Rennes 1, Ubisoft, and Volograms to create tools for virtual storytelling and digital humans\nWILMINGTON, Del., July 27, 2020 (GLOBE NEWSWIRE) -- InterDigital, Inc. (NASDAQ: IDCC), a mobile and video technology research and development company, today announced its participation in the Horizon 2020 INVICTUS project—a collaborative research effort developing authoring tools for the creation of volumetric digital humans and avatars for gaming and interactive virtual applications. The project aims to scope the technologies required for realistic digital avatars and shape new possibilities for digital storytelling.\n The INVICTUS project is comprised of five partners, including: Fraunhauffer Heinrich-Hertz-Institute (HHI), University of Rennes 1, InterDigital, Ubisoft and Volograms. The project has received a €1.9 million (approx. $2.2 million) grant from the EU Horizon 2020 project, and has been tasked with designing three innovative digital human authoring tools which will reduce manual labor while improving creativity and productivity. Specifically, INVICTUS members are tasked with designing tools that will 1) enact high-resolution volumetric captures of the motion and appearance of digital characters, enabling their use and manipulation within off-line productions like film quality and real-time rendering productions; 2) perform edits on high-fidelity volumetric appearances and motions like performing appearance stylization; and 3) build upon interactive virtual reality (VR ) technologies to immerse and enable storytellers within virtual representations of their stories, to alter decor, layouts, animated characters, and other elements of the virtual world. The INVICTUS project is bolstered by high-level partners from across the digital creative ecosystem. InterDigital contributes a layer of interactive tools developed to support the creation and stylization of virtual avatars to further the project’s overall goal of developing avatars and volumetric content for new media and gaming experiences. Incorporating InterDigital’s research into the development of these tools will ensure compatibility across the industry’s key players and partners in avatar creation and virtual stylization. The leadership of Ubisoft within the consortium will expand the re...

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