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Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025

SHANGHAI, March 23, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today

articleGamehaus Holdings Inc.March 23, 20264/company/gamehaus-holdings-inc-class-a-ordinary-shares/news/gamehaus-holdings-inc-announces-unaudited-financial-results-for-the-second-quarter-of-fiscal-2026-ended-december-31-2025
Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025

About this update from Gamehaus Holdings Inc.

[{"type":"text","content":"SHANGHAI, March 23, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. (\"Gamehaus\" or the \"Company\") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the second quarter of fiscal year 2026 ended December 31, 2025.\nSecond Quarter of Fiscal Year 2026 Financial HighlightsTotal revenue was US$26.3 million, representing a 7.8% decrease from US$28.5 million in the second quarter of fiscal year 2025. In-app purchases contributed US$23.9 million, while advertising revenue reached US$2.4 million.Total operating costs and expenses were US$25.4 million, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.Net income was US$0.9 million, representing a 151.2% increase from US$0.4 million in the second quarter of fiscal year 2025.Second Quarter of Fiscal Year 2026 Operating Highlightsin thousands, except percentagesFor the Three Months Ended December 31,20252024Average MAUs[1]2,7603,832Average DAUs[2]499716ARPDAU[3]0.5660.440Average DPUs[4]1315Average Daily Payer Conversion Rate[5]2.5%2.1%Average 7D Retention Rate[6]8.7%10.2%[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.Mr. Feng Xie, founder and chairman of Gamehaus, commented: \"We are pleased with our second quarter results, which demonstrate continued progress in our transition toward a more efficient and sustainable operating model. Revenue of $26.3 million came in ...

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