Business
Agreement with Linden Lab
Agreement with Linden Lab.

About this update from Evoke Plc
[{"type":"text","content":"\n RNS Number : 6042C 888 Holdings plc 17 November 2009 \n \n17th November 2009\n\n888 Holdings Public Limited Company\n\n('888' or the 'Company')\n\nDragonfish signs major e-Payments processing agreement with Linden Lab®, the creator of the virtual world Second Life®, diversifying its business beyond the gaming industry\n\nDragonfish, 888's independent B2B division, announces an agreement with the world's leading virtual world technology company, Linden Lab to provide e-Payments, fraud and customer support management services. The services will be delivered via Dragonfish's cutting edge back office functionality and advanced cashier interface.\n\nDragonfish's e-Payment solutions are unique, combining payment optimization technology and fraud management including anti-money laundering with 24/7 multi-lingual customer operations that assist customers' deposits and withdrawals reactively and proactively. \n\nDragonfish has over a decade of experience in global payment processing and works with a variety of trusted bank partners. A rich portfolio of local and global payment methods enables Dragonfish to maximise transaction approval rates and provide the platform for partners to rapidly penetrate new markets. With the support of a highly experienced fraud and risk management department, Dragonfish provides an easy, convenient and secure environment for its partners' customers.\n\nThe agreement with Linden Lab is significant as it represents an extension of Dragonfish's offering beyond the gaming industry, into the wider retail environment; adding 'Total Payment Services' to the existing 'Total Gaming Services' offering and becoming a stronger player in the regulated PSP market.\n\nFounded in 1999, Linden Lab is the creator of Second Life, the world's leading 3D virtual world environment. Since Second Life opened to the public in 2003, Second Life Residents have logged more than one billion hours and generated more than USD1 billion in user-to-user transactions on the platform. With a broad user base that includes everyone from consumers and educators to medical researchers and large enterprises, Second Life has become one of the largest hubs of user-generated content and the largest user-generated virtual goods economy in the world.\n\nGabi Campos, Managing Director of Dragonfish, commented:\n\n\"Toda...