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Leaf Mobile Reports Third Quarter 2021 Financial Results
Leaf Mobile Reports Third Quarter 2021 Financial Results Canada NewsWire ...

About this update from East Side Games Group Inc
[{"type":"text","content":"\n \n \n \n Leaf Mobile Reports Third Quarter 2021 Financial Results\n \n \n /* Style Definitions */\nspan.prnews_span\n{\nfont-size:8pt;\nfont-family:\"Arial\";\ncolor:black;\n}\na.prnews_a\n{\ncolor:blue;\n}\nli.prnews_li\n{\nfont-size:8pt;\nfont-family:\"Arial\";\ncolor:black;\n}\np.prnews_p\n{\nfont-size:0.62em;\nfont-family:\"Arial\";\ncolor:black;\nmargin:0in;\n}\n.prnpl6{\nPADDING-LEFT:0.50em\n}\n.prnpr6{\nPADDING-RIGHT:0.50em\n}\n.prnsblb0{\nBORDER-LEFT:black 0pt\n}\n.prnsbt0{\nBORDER-TOP:0pt\n}\n.prnvab{\nVERTICAL-ALIGN: BOTTOM\n}\n.prnrbrb0{\nBORDER-RIGHT:black 0pt\n}\n.prnbcc{\nBORDER-COLLAPSE: COLLAPSE\n}\n.prnsbl0{\nBORDER-LEFT:0pt\n}\n.prnsbr0{\nBORDER-RIGHT:0pt\n}\n.prnsbtb0{\nBORDER-TOP:black 0pt\n}\n.prnsbb0{\nBORDER-BOTTOM:0pt\n}\n.prntal{\nTEXT-ALIGN: LEFT\n}\n \n \n \n \n \n \n Canada NewsWire\n \n \n \n \n \n Year to date revenue growth of 32.1% vs the same period last year\n \n \n \n Q3 revenue increased by 3.7% vs same period last year\n \n \n \n Year to date adjusted EBITDA up 16.5% vs same period last year\n \n \n \n RuPaul's Drag Race Superstar surpasses 1 million downloads since launch, and reaches Top 100 Grossing Games in 40 countries on iOS\n \n \n \n \n \n \n \n \n \n \n All figures are as reported under IFRS\n \n \n \n \n \n \n \n \n \n \n VANCOUVER, BC\n \n ,\n \n Nov. 15, 2021\n \n /CNW/ -\n \n LEAF Mobile Inc.\n \n (TSX: LEAF) (OTC: LEMLF) (\"\n \n LEAF\n \n \" or the \"\n \n Company\n \n \"),\n \n Canada's\n \n leading free-to-play mobile game group, today announced financial results for the third quarter ended\n \n September 30, 2021\n \n . All amounts are stated in Canadian dollars unless otherwise indicated on an as reported basis under IFRS.\n \n \n \n \n \n \n \n \n \n \"We saw steady results for our third quarter, which is historically our slowest quarter and the slowest for the mobile game industry as a whole. This quarter we also continued to see the global reopening amplify traditional seasonality and Apple's ATT introduction still working its way through the mobile marketing ecosystem. In response to this transitory period, we maintained our reduced marketing investments in our games to more measured levels until the final month of Q3, as we started to increase user acquisition investments when we started to see positive signs of ecosystem adaption working their way through the indus...