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CyberCatch Announces "HackOps", a Proprietary Next-Gen Enterprise Cybersecurity Training Solution

Vancouver, British Columbia and San Diego, California--(Newsfile Corp. - July 30, 2024) - CyberC...

articleCybercatch Holdings IncJuly 30, 20245/company/cybercatch-holdings-inc/news/cybercatch-announces-hackops-a-proprietary-next-gen-enterprise-cybersecurity-training-solution
CyberCatch Announces "HackOps", a Proprietary Next-Gen Enterprise Cybersecurity Training Solution

About this update from Cybercatch Holdings Inc

[{"type":"text","content":"\nCyberCatch Announces \"HackOps\", a Proprietary Next-Gen Enterprise Cybersecurity Training SolutionVancouver, British Columbia and San Diego, California--(Newsfile Corp. - July 30, 2024) - CyberCatch Holdings, Inc.  (TSXV: CYBE) (\"CyberCatch'' or the \"Company\"), an innovative cybersecurity company offering an AI-enabled platform solution for continuous compliance and cyber risk mitigation, is pleased to announce its proprietary next-gen enterprise cybersecurity awareness training solution for small to large organizations globally.According to Cybersecurity Ventures, approximately $5.6 billion is spent on cybersecurity awareness training globally, and yet according to Verizon's Data Breach Investigations Report (DBIR) 74% of data breaches are due to human errors.Data breaches and ransomware attacks are extremely costly. According to IBM's Cost of a Data Breach Report, globally average cost of a data breach is $4.5 million, while the average cost of a ransomware attack is $5.1 million to an organization, not including ransom payments. According to Chainalysis, over $1.1 billion was paid out in ransom payments in 2023.Current cybersecurity awareness training solutions are rudimentary, not very engaging, ineffective, and are not providing a return on investment. CyberCatch's \"HackOps\" a Cybersecurity Learning Game is a unique, virtual reality next-generation cybersecurity education and awareness training solution as part of its CyberSavvyIQ series for the enterprise that teaches the learner to \"think like an attacker so they can defend like the chess master.\"It is based on recent blockbuster cyberattacks, data breaches and ransomware attacks globally, and combines best of both worlds (movies and games) to provide a memorable learning experience that is beyond the basics, extremely engaging and fun, and highly effective to transform the learner into a strong human firewall.The learner acts as a \"newbie hacker\" and learns how:Hackers do reconnaissanceSpear phishing is crafted and executedFront-door Internet-facing IT assets vulnerabilities are exploitedThird-party vulnerabilities are exploited to break in from the back doorData is exfiltrated and ransomware is installed and what could have prevented the harm from occurringUnknown back doors are left behind and whyThrough the process of gamification \"HackOps\" can...

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