Gungho Online Entertainment, Inc.TSE: 3765

Notice Regarding Differences between Results for the Fiscal Year Ended December 31, 2025 and Previous Fiscal Year Results

· Issued by GungHo Online Entertainment, Inc.


February 13, 2026

To whom it may concern

Company name

GungHo Online Entertainment, Inc.

Representative

Kazuya Sakai

Representative Director & President, CEO

(Securities code:3765)

Contact person

Kazumasa Takayama

Corporate Officer, CFO & IRO, and Executive

General Manager of Corporate Planning Division

(TEL:03-6895-1650)

Notice Regarding Differences between Results for the Fiscal Year Ended December 31, 2025 and Previous Fiscal Year Results

GungHo Online Entertainment, Inc. (the "Company") hereby announces that differences have arisen between the results for the fiscal year ended December 31, 2025 (from January 1, 2025 to December 31, 2025) and those for the previous fiscal year.

  1. Differences between the results for the fiscal year ended December 31, 2025 (consolidated) and those for the previous fiscal year (consolidated)

    (Unit: millions of yen)

    Net sales

    Operating profit

    Ordinary profit

    Profit

    attributable to owners of

    parent

    Profit per share

    Fiscal year ended

    December 31, 2025 (A)

    93,242

    5,056

    6,780

    1,407

    25.79 yen

    Fiscal year ended

    December 31, 2024 (B)

    103,600

    17,491

    20,013

    11,171

    182.67 yen

    Change (A - B)

    (10,358)

    (12,434)

    (13,233)

    (9,763)

    (156.88yen)

    Change (%)

    (10.0%)

    (71.1%)

    (66.1%)

    (87.4%)

    (85.9%)

  2. Reasons for differences

Our company continued to concentrate on game development with a focus on global distribution, and we have worked to maintain and expand MAU (Monthly Active Users: the number of users who log into the game at least once a month) and have made efforts to strengthen the brands of each of our games in order to maximize the value of existing games.

Regarding the existing game "Puzzle & Dragons" (referred to as "P&D" henceforth), we have continued initiatives to broaden our P&D user base by targeting a wider range of generations

through activities that go beyond in-game events and updates, such as airing anime and holding offline events. Compared to the previous year, there were fewer collaboration events with famous characters from other companies, resulting in full-year net sales falling below the previous year's level.

As for "Ragnarok" related titles in Japan, performances remained resilient due to the continuous hosting of events and ongoing updates. "Ragnarok X" celebrated 1stanniversary on November

20,2025, and "RAGNAROK ONLINE" celebrated 23rdanniversary on December 1, 2025, since each service launched.

As for subsidiary businesses, Gravity Co., Ltd. continued to release new "Ragnarok" related titles mainly in Southeast Asia and in Taiwan, Hong Kong, and Macau. Gravity Co., Ltd. achieved a YoY increase in full-year net sales, thanks to the significant contribution of titles such as

"Ragnarok M: Classic" and "Ragnarok: Twilight."

Regarding consolidated SG&A expenses, it increased especially personnel expenses due to the full acquisition of Alim Co., Ltd. at the end of 2024.

As a result, the Company's consolidated results of operations for the period under review were as follows. Net sales decreased 10.0% year-on-year to JPY 93,242 million, operating profit decreased 71.1% year-on-year to JPY 5,056 million, ordinary profit decreased 66.1% year-on-year to JPY

6,780million, and profit attributable to owners of parent decreased 87.4% year-on-year to JPY 1,407 million.