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Digital Bros S p A : Interim Report as of March 31, 2026

Digital Bros S p A : Interim Report as of March 31,

Digital Bros S.p.a.May 14, 20264
Digital Bros S p A : Interim Report as of March 31, 2026

About this update from Digital Bros S.p.a.

Interim Report as of March 31 st , 2026 (First nine months of Fiscal Year 2025/2026) Digital Bros S.p.A. Via Tortona, 37 - 20144 Milan, Italy VAT number 09554160151 Share Capital: Euro 6.024.334,80 of which Euro 5.706.014,80 subscribed Milan Companies House no. 290680-Vol. 7394 Chamber of Commerce no. 1302132 This report is available on the Company's website https://www.digitalbros.com Investor Relations / Financial Documents section Please consider that this is an Italian to English translation: the Italian version shall always prevail in case of any discrepancy or inconsistency (this page is intentionally left blank) Index BOARD OF DIRECTORS AND CORPORATE GOVERNANCE STRUCTURE 5 DIRECTORS' REPORT 7 GROUP ORGANIZATION 7 THE VIDEO GAMES MARKET 11 SEASONALITY EFFECTS 13 SIGNIFICANT EVENTS DURING THE REPORTING PERIOD 14 CONSOLIDATED PROFIT AND LOSS STATEMENT AS OF MARCH 31 ST , 2026 16 CONSOLIDATED BALANCE SHEET AS OF MARCH 31 ST , 2026 20 SEGMENT REPORTING 22 Q3 FY26 CONSOLIDATED PROFIT AND LOSS STATEMENT 29 CONTINGENT ASSETS AND LIABILITIES 33 SUBSEQUENT EVENTS 33 BUSINESS OUTLOOK 33 OTHER INFORMATION 34 FINANCIAL STATEMENTS 37 CONSOLIDATED BALANCE SHEET AS OF MARCH 31 ST , 2026 39 CONSOLIDATED PROFIT AND LOSS STATEMENT FOR THE PERIOD ENDED MARCH 31 ST , 2026 40 CONSOLIDATED COMPREHENSIVE INCOME STATEMENT AS OF MARCH 31 ST , 2026 41 CONSOLIDATED STATEMENT OF CHANGES IN EQUITY AS OF MARCH 31 ST , 2026 43 EXPLANATORY NOTE 45 STATEMENT PURSUANT TO ART. 154- BIS (5) OF THE T.U.F 56 (this page intentionally left blank) ‌BOARD OF DIRECTORS AND CORPORATE GOVERNANCE STRUCTURE Board of Directors Member Office Risk &Control Committee Remuneration Committee Nomination Committee Carlotta Ilaria D'Ercole Director I M M P Veronica Devetag Chalaupka Director NE Abramo Galante Chairman and CEO E Davide Galante Director NE Raffaele Galante CEO E Susanna Pedretti Director I M P M Stefano Salbe (1) Director E Laura Soifer (2) Director I P M M Dario Treves Director E Key: E: Executive Director P: President of the Committee NE: Non-Executive Director M: Member of the Committee I: Independent Director CEO: Chief Executive Officer (1) Financial Reporting Manager pursuant to Art. 154 bis of Legislative Decree 58/98 (2) Lead Independent Director Board of Statutory Auditors Name Office Maria Pia Maspes Statutory auditor Pietro Piccone Ferrarotti Statutory auditor Paolo Villa Chairman Andrea Serra Substitute statutory auditor Stefano Spiniello Substitute statutory auditor The Shareholders' Meeting held on October 27 th , 2023 appointed the Board of Directors and the Board of Statutory Auditors. The terms of the Directors and the Statutory Auditors will expire at the Shareholders' Meeting which will approve the financial statements as of June 30 th , 2026. On October 28 th , 2024, the Shareholders' Meeting supplemented the Board of Directors through the appointment of the non-executive director Veronica Devetag Chalaupka, whose term of office will expire concurrently with that of the current Board of Directors. On October 27 th , 2023, the Shareholders' Meeting appointed Abramo Galante as Chairman of the Board of Directors. On November 9 th , 2023, the Board of Directors appointed Abramo Galante and Raffaele Galante as Chief Executive Officers, granting adequate powers of attorney. The Board of Directors held on August 7 th , 2007 appointed the Executive Director Stefano Salbe as Financial Reporting Manager pursuant to Art. 154 bis of Legislative Decree 58/98 with appropriate powers. Auditors EY S.p.A. On October 27 th , 2021, the Shareholders' Meeting appointed EY S.p.A., based in Via Meravigli 12, Milan, as auditors of the Group's consolidated annual and half year condensed financial statements and Digital Bros S.p.A. annual financial statements until the approval of the financial statements as of June 30 th , 2030. Other information On Mat 13 th , 2026, the Board of Directors resolved to authorize the publication of Digital Bros Group's Interim Report as of March 31 st , 2026. Digital Bros S.p.A. is incorporated and operating in Italy. The Company is listed on the Euronext STAR segment of the Euronext Milan market operated by Borsa Italiana S.p.A.. ‌DIRECTORS' REPORT ‌GROUP ORGANIZATION Digital Bros Group ("the Group") develops, publishes and distributes video games on international markets. Following the downsizing of retail distribution activities, the portion of revenues and costs that were previously reported under the Italian Distribution operating segment is now restated within the Other Activities operating segment. Comparative figures for the previous fiscal year have been reclassified accordingly. As a result, the Group is currently organized into four operating segments: Premium Games : activities primarily involve the acquisition of intellectual property rights for video games from developers to distribute them primarily on digital marketplaces such as Steam, Sony PlayStation Network, Microsoft Xbox Live, Epic Game Store, etc.. The Group develops video games either directly, through its internal development studios, or working with independent teams. In the case of video games developed by external studios, the Company secures global rights either through long-term exclusive licensing agreements or via perpetual acquisitions. The brands used for worldwide publishing are 505 Games and 505 Pulse. During the reporting period, Premium Games activities were carried out by the subsidiary 505 Games S.p.A., which coordinates this operating segment, supported by 505 Games Ltd. and 505 Games (US) Inc.. The subsidiary 505 Pulse S.r.l. publishes indie video games, i.e. titles with smaller development budget. During the first half of the fiscal year, the Dutch company Rasplata B.V. transferred the intellectual property rights related to the video game Crime Boss: Rockay City, as well as the related trademark and proprietary technology, to 505 Games S.p.A.. The following internal development studios operate in the Premium Games segment: Kunos Simulazioni S.r.l., a fully owned Italian subsidiary, which developed and published the video games Assetto Corsa and Assetto Corsa Competizione. The team is currently finalizing the development of Assetto Corsa EVO, which was released in Early Access on Steam on January 16 th , 2025; Ingame Studios a.s., a Brno-based Czech studio fully owned by the Group, responsible for the development of Crime Boss: Rockay City; Avantgarden S.r.l., an Italian developer based in Milan fully owned by the Group, which focuses on the re-release of previously launched titles across currently supported platforms; Supernova Games Studios S.r.l., a Milan-based Italian development studio fully owned by the Group, which is currently developing Assetto Corsa Rally, released in Early Access on Steam on November 13 th , 2025; Chrysalide Jeux et Divertissement Inc., a Canadian company in which the Group holds a 75% stake, previously responsible for the development of Directorate: Novitiate, which was discontinued during the third quarter following the decision not to proceed with the game's release. On January 23 rd , 2026, Digital Bros S.p.A. sold its stake in the Spanish equal joint venture MSE&DB S.L. to the other shareholder, the developer Mercury Steam Entertainment S.L.. MSE&DB S.L. holds the intellectual property rights related to the video game Blades of Fire, which was released in the previous fiscal year. Free to Play : activities involve developing and publishing video games and/or applications that are distributed for free on digital marketplaces and monetized through in-app purchases. Free to Play video games typically present lower technical complexity compared to Premium titles but, when successful, they tend to enjoy a longer life cycle. Following their launch, Free to Play games require ongoing maintenance and updates to keep the players engaged and extend the game's lifecycle. Worldwide publishing activities are coordinated by 505 Mobile S.r.l., together with the UK-based subsidiary DR Studios Ltd., which develops Free to Play video games. The Australian companies 505 Games Australia Pty Ltd., Infinite Interactive Pty. and Infinity Plus Two Pty own the intellectual properties for the video games Puzzle Quest and Gems of War, for which they provide live support. In July 2022, 505 Games Mobile S.r.l. acquired 100% of D3Publisher of America Inc., an American publisher of Free to Play video games, including spin-offs of the Puzzle Quest series. Following completion of the acquisition, the company was rebranded as 505 Go Inc.. As part of the streamlining of the Group's corporate structure, the activities previously carried out by 505 Mobile (US) Inc. are now performed by the subsidiary 505 Go Inc., while 505 Mobile (US) Inc. has been placed into liquidation. The 505 Mobile and 505 Go! brands are used for worldwide publishing activities in the Free to Play segment. Other Activities: residual operating segment that includes the Group's remaining smaller-scale activities, which are aggregated for reporting purposes. It consists of training and professional courses in the video game industry organized by the subsidiary Digital Bros Game Academy S.r.l. and, starting from the current fiscal year, the distribution in Italy of video games and trading cards acquired from international publishers, carried out by the Parent Company, Digital Bros S.p.A.. The Group also has a 60% stake in the UK-based company Seekhana Ltd.. Holding: activities mainly consist of HR management, financial planning and business development carried out by the Parent Company, Digital Bros S.p.A. Digital Bros China Ltd., Digital Bros Asia Pacific (HK) Ltd. and 505 Games Japan K.K. support the Holding activities through business development in the Asian markets. Digital Bros Holdings Ltd. was not active during the period. All the above-mentioned companies are fully owned, except for the 60% held in Seekhana Ltd and the 75% held in Chrysalide Jeux et Divertissement Inc.. The organization chart for operating companies as of March 31 st , 2026 was as follows: DIGITAL BROS S.P.A. OTHER ACTIVITIES HOLDING OIGIJ AL 6kOS ASIA PACIFIC (HK) LV D. DIGITAL BROS CHINA (WHEN ZEN) LT D. 505 M @ B ILE S.R.L. 505 GAMES {US) INC. PASPLATA B.V. KUNOS SIIVIULA ZIDfJl S.O.L. POS GAMES JAPA N K.K. sn5 GAMrs must eaLIA PTY LT D. INFINITY PL US TWO PTY LTD. (*) 6D96 INTEREST ("°) 75& INTEREST DR ST£J DION LTD. INF INI TO INT E CAC T IVE ?'T? LTD. FREE TO PLAY POS Go INC. SOS CAMES LT D. SOS PULSE S.R.L. SUPERN OVA GAME ST UDIOS S.R.L. PREMIUId GAMFS AVANTGAPCEN SR.L HOLDING DIGITAL 8POS L AT E ACA D E BY S.R.L. OTHER ACTIV ITIES During the reporting period, the Group operated in the following locations: Company Address Activity AvantGarden S.r.l. Via Tortona, 37 Milan Offices Chrysalide Jeux et Divertissement Inc. 300 Rue Saint Paul - Bureau 410, Quebec City, Canada Offices Digital Bros S.p.A. Via Tortona, 37 Milan Offices Digital Bros S.p.A. Via Boccaccio 95, Trezzano sul Naviglio (Milan) Logistics Digital Bros Asia Pacific (HK) Ltd. 33-35 Hillier Street, Sheung Wan, Hong Kong Offices Digital Bros China (Shenzhen) Ltd. Wang Hai Road, Nanshan district, Shenzhen, 518062, China Offices Digital Bros Game Academy S.r.l. Via Labus, 15 Milan Offices DR Studios Ltd. 403 Silbury Boulevard, Milton Keynes, U.K. Offices Game Entertainment S.r.l. Via Tortona, 37 Milan Offices 505 Games S.p.A. Via Tortona, 37 Milan Offices 505 Games Australia Pty Ltd. 333 Collins Street, South Melbourne Victoria, Australia Offices 505 Games Japan K.K. Jimbocho, 2-11-15, Kandajimbocho Chiyoda-ku, Tokyo, Giappone Offices 505 Games Ltd. 403 Silbury Boulevard, Milton Keynes, U.K. Offices 505 Games (US) Inc. * 23586 Calabasas Road, Suite 102, Calabasas, CA 91302 Offices 505 Go Inc. * 23586 Calabasas Road, Suite 102, Calabasas, CA 91302 Offices 505 Pulse S.r.l. Via Tortona, 37 Milan Offices Ingame Studios a.s. Moravské náměstí 249/8, Brno, Czech Republic Offices Kunos Simulazioni S.r.l. ** Via delle Macere 20, Formello (Rome) Offices Infinite Interactive Pty Ltd. 333 Collins Street, Melbourne Victoria, Australia Offices Infinity Plus Two Pty Ltd. 333 Collins Street, Melbourne Victoria, Australia Offices 505 Mobile S.r.l. Via Tortona, 37 Milan Offices Rasplata B.V. Churchill-laan 131 2, Amsterdam, Netherlands Offices Seekhana Ltd. 403 Silbury Boulevard, Milton Keynes, U.K. Offices Supernova Games Studios S.r.l. Via Tortona, 37 Milan Offices * Effective from January 1 st , 2026. Until that date, the operations of the U.S. subsidiaries were located at the following address: 5145 Douglas Fir Road, Calabasas, California, U.S.A. ** Effective from March 25 th , 2026. Until that date, the subsidiary's operations were located at the following address: Via degli Olmetti 39, Formello (Rome), Italy. The companies have been fully consolidated using the line-by-line consolidation method, with recognition of the share of equity and profit or loss of the reporting period attributable to non-controlling interests. ‌THE VIDEO GAMES MARKET The video game market is a key segment of the entertainment industry, alongside movies, books, magazines, and toys. These sectors share common characteristics, brands, features, and intellectual properties, contributing to a dynamic and interconnected entertainment landscape. During the pandemic, the video game market experienced strong growth, accompanied by a significant increase in investment in new productions. This optimism led to a sharp rise in the number of new video game releases. At the same time, consumer behavior became increasingly selective, with players tending to spend most of their time on established titles rather than experimenting with new releases. As a result, although the market has continued to show moderately positive growth in terms of both players and overall revenues, many publishers have found it particularly challenging to meet the sales targets set at the time the investments were made. Consequently, results often fell short of expectations, leading companies to reassess their portfolio strategies and marketing expenditures for their video games. Starting in the second half of 2023, the industry entered a rationalization phase that is still ongoing. This period has been characterized by continued project cancellations, studio closures and workforce reductions on a global scale. The market therefore continues to present a high degree of uncertainty, also in light of technological developments related to artificial intelligence, as its potential impact on development models, production costs and competitive dynamics remains difficult to predict. The video games market value chain is as follows: The COVID-19 pandemic further accelerated the decline of retail distribution, which has now become marginal and has been almost entirely supplanted by digital distribution channels. Developers Developers create and design video games, usually based on original ideas, a successful brand, a movie, sports simulations etc.. It has become increasingly common for highly successful video games to be adapted into movies, TV series, cartoons, and other media. Developers generally retain intellectual property rights, but they may transfer their rights to publishers for a limited period of time, which is defined contractually. Publishers play therefore a key role in this value chain, contributing to the production of video games, creating a player community, and managing its distribution across their global commercial networks. In some cases, developers may choose to publish and market the game independently. However, this approach significantly increases the financial and operational risks for these players. Publishers The publisher is responsible for the launch of the video game, defining its global commercial strategy, overseeing product positioning and packaging, bearing all the related risks, while sharing instead all opportunities from the game success with the developer. Publishers typically finance the development process and often acquire the game's intellectual property either permanently or for a set period, including licensing rights for sequels. Console manufacturers The console manufacturer designs and produces the hardware used for playing video games. Sony manufactures the PlayStation, Microsoft the Xbox and Nintendo the Nintendo Switch. Console manufacturers often also operate as video game publishers. The key marketplaces that sell console video games are Sony's PlayStation Store, Microsoft's Xbox Live and Nintendo's eShop. Steam is the global leader in the digital distribution of video games for personal computers. More recently, the US company Epic Games Inc. launched its Epic Games Store for PC. The digitalization of the market has driven both Microsoft (with Xbox Game Pass) and Sony (with PlayStation Now) to develop digital platforms where players can access an entire library of video games for a predefined period by paying a subscription fee, rather than purchasing individual titles. Revenue is recognized by publishers and developers when a game is added to the platform, based on a predetermined annual fee defined for each product. Additionally, as customers play the games, the platform pays an incremental fee to the publishers based on user engagement. Digital distribution has extended the video game's lifecycle. Video games' availability is no longer limited to their launch on the retail channel, but rather they remain available on marketplaces for longer, thus generating a continuous revenue stream, which can be significantly influenced by promotional campaigns. The video games' life cycle can also be extended by releasing additional chapters and content after the official launch of the main game. The additional features (so-called Downloadable Contents or DLC) are available on digital marketplaces for consumers to buy or download for free. Free to Play video games are distributed exclusively in digital format through specific online marketplaces, including the App Store for iPhone and iPad, the Play Store for Android devices in Western market, and various digital platforms serving Far Eastern markets. Certain Free to Play titles are also available on the Sony PlayStation Store, Microsoft's Xbox Live for consoles, as well as on Steam and the Epic Games Store for PC. The video game industry does not appear to be materially impacted by the current changes and developments in international tariff policies. ‌SEASONALITY EFFECTS Market seasonality is heavily influenced by the release of highly anticipated and popular video games. The launch of a successful title in a specific period can lead to significant revenue volatility across quarters. Sales are often concentrated in the first few days following the game's release, especially when the launch is supported by targeted marketing and promotional campaigns. The digitalization of the market has contributed to a more stable revenue stream for publishers across quarters. Unlike physical retail cycles, digital marketplaces recognize revenue at the time of the end consumer's purchase, thereby reducing the impact of seasonal sales fluctuations. Promotional campaigns on digital marketplaces play a crucial role in boosting revenue during specific periods. Publishers strategically align their marketing efforts with peak consumer spending seasons, such as Christmas in European markets, Black Friday in the U.S. and the Lunar New Year. Revenue generated from Free to Play games is generally less subject to seasonal fluctuations compared to Premium Games. Free to Play titles typically produce progressively increasing revenue over time, without significant peaks at launch, except in limited cases involving highly anticipated titles associated with particularly well-established brands. Promotional activities have a material impact on revenue performance. However, unlike Premium Games, such promotions occur more frequently and over shorter intervals, thereby mitigating excessive volatility in revenue across reporting quarters. The minimal contribution of physical distribution sales to total consolidated revenue has significantly reduced the volatility of net working capital, enabling more linear net financial position trends. ‌SIGNIFICANT EVENTS DURING THE REPORTING PERIOD On October 27 th , 2025, the Shareholders' Meeting of Digital Bros S.p.A. approved the Financial Statements for the fiscal year 2024-2025. Relationships with Starbreeze Over the past fiscal years, Digital Bros Group and Starbreeze group ("Starbreeze") have entered multiple different transactions, summarized below. In May 2016, the Group sold back the PAYDAY2 co-publishing rights to Starbreeze against a payment of USD 30 million and an earn-out of USD 40 million as 33% of the net revenue from the future video game PAYDAY3. In January and February 2020, the Group conducted the following transactions: on January 15 th , 2020, Digital Bros S.p.A. acquired no.18,969,395 Starbreeze STAR A shares held by Swedish company Varvtre AB for a consideration of around SEK 25.8 million, at a price of SEK 1.36 per share; on February 26 th , 2020, Digital Bros S.p.A. finalized the acquisition of all the assets held by Smilegate Holdings in Starbreeze for Euro 19.2 million. The nominal value of the assets acquired totaled Euro 35.3 million, as detailed below: a convertible bond of approximately SEK 215 million issued by Starbreeze for a total of Euro 16.9 million; a receivable of around SEK 165 million for a consideration of Euro 100 thousand. This credit was included in Starbreeze's restructuring process and provided for repayment based on the terms of payment approved by the Swedish District Court, no later than December 2024; no. 3,601,083 Starbreeze STAR A shares and no. 6,018,948 Starbreeze STAR B shares, a total amount of Euro 2.2 million. On July 19 th , 2023, the Company requested the full conversion of the convertible bond, which resulted in the issuance of no. 148.3 million Starbreeze B shares. On May 15 th , 2025, Digital Bros submitted an alternative list of candidates for Starbreeze's Board of Directors ahead of the company's Annual General Meeting, which differed from the initial proposal of the Nomination Committee. Following the AGM's approval of this new list and the election of the Group's CFO to Starbreeze's Board, Digital Bros determined that it had acquired significant influence over the Swedish company as of that date. The assessment was based on the following IAS 28 indicators: representation on the investee's board of directors or equivalent governing body; participation in policy-making processes, including decisions on dividends and other distributions. As a result of the assessment above, the equity investment in the Swedish company was first recognized at fair value as of May 15 th , 2025 and its carrying amount subsequently reduced as of June 30 th , 2025 to reflect the Group's share of Starbreeze AB's losses for the period. At the same reporting date, the carrying amount was further adjusted to reflect the high volatility in the share price of the Swedish company at the date when significant influence was initially acquired. As of December 31 st , 2025, the Group had recognized an additional write off of Euro 5.7 million in accordance with IAS 28, reflecting the Group's share of Starbreeze's losses and thereby reduced the carrying amount of the associate to zero. As of March 31 st , 2026, the fair value of the equity investment in Starbreeze amounted to Euro 3.2 million, based on the market price of the shares listed on Nasdaq Stockholm. As of March 31 st , 2026, the Group holds no. 87 million Starbreeze A shares and no. 223.4 million Starbreeze B shares, representing 19.11% of the share capital and 37.67% of voting rights. ‌CONSOLIDATED PROFIT AND LOSS STATEMENT AS OF MARCH 31 ST , 2026 Euro thousand March 31 st , 2026 March 31 st , 2025 Change 1 Gross revenue 89,319 100,0% 66,441 100,0% 22,878 34.4% 2 Revenue adjustments 0 0,0% 0 0,0% 0 n.m. 3 Net revenue 89,319 100,0% 66,441 100,0% 22,878 34.4% 4 Purchase of products for resale (884) -1,0% (515) -0,8% (369) 71.7% 5 Purchase of services for resale (3,555) -4,0% (4,866) -7,3% 1,311 -26.9% 6 Royalties (16,295) -18,2% (15,964) -24,0% (331) 2.1% 7 Changes in inventories of finished products (302) -0,3% (1,209) -1,8% 907 -75.0% 8 Total cost of sales (21,036) -23,6% (22,554) -33,9% 1,518 -6.7% 9 Gross profit (3+8) 68,283 76,4% 43,887 66,1% 24,396 55.6% 10 Other income 6,319 7,1% 6,673 10,0% (354) -5.3% 11 Costs for services (6,407) -7,2% (6,194) -9,3% (213) 3.4% 12 Rent and leasing (506) -0,6% (409) -0,6% (97) 23.7% 13 Payroll costs (23,041) -25,8% (22,516) -33,9% (525) 2.3% 14 Other operating costs (893) -1,0% (855) -1,3% (38) 4.4% 15 Total operating costs (30,847) -34,5% (29,974) -45,1% (873) 2.9% 16 Gross operating margin (EBITDA) (9+10+15) 43,755 49,0% 20,586 31,0% 23,169 n.m. 17 Depreciation and amortization (24,864) -27,8% (17,894) -26,9% (6,970) 39.0% 18 Provisions 0 0,0% 1,241 1,9% (1,241) n.m. 19 Asset impairment charge (10,791) -12,1% (1,741) -2,6% (9,050) 519.8% 20 Impairment reversal 96 0,1% 131 0,2% (35) -26.8% 21 Total depreciation, amortization and impairment adjustments (35,559) -39,8% (18,263) -27,5% (17,296) 94.7% 22 Operating margin (EBIT) (16+21) 8,196 9,2% 2,323 3,5% 5,873 n.m. 23 Interest and financial income 1,548 1,7% 1,008 1,5% 540 53.5% 24 Interest and financial expenses (8,868) -9,9% (4,175) -6,3% (4,693) n.m. 25 Net interest income/(expenses) (7,320) -8,2% (3,167) -4,8% (4,153) n.m. 26 Profit/ (loss) before tax (22+25) 876 1,0% (844) -1,3% 1,720 n.m. 27 Current tax (4,026) -4,5% (3,092) -4,7% (934) n.m. 28 Deferred tax 611 0,7% 1,865 2,8% (1,254) -67.2% 29 Total taxes (3,415) -3,8% (1,227) -1,8% (2,188) n.m. 30 Net profit/loss (2,539) -2,8% (2,071) -3,1% (468) n.m. attributable to the shareholders of the Parent Company (2,554) -2,9% (2,290) -3,4% (264) n.m. attributable to non-controlling interests 15 0,0% 219 0,3% (204) -93.2% Earnings per share: 33 Basic earnings per share (in Euro) (0.18) (0.16) (0.02) n.m. 34 Diluted earnings per share (in Euro) (0.17) (0.16) (0.01) n.m. Consolidated net revenue as of March 31 st , 2026 amounted to Euro 89.3 million, up 34.4% compared with Euro 66.4 million reported in the first nine months of the previous fiscal year. The outstanding results for the Group in the period were driven by the performance of its new releases. Following the successful launch of the video game Wuchang: Fallen Feathers in the first quarter, the Group released the PC version of Assetto Corsa Rally in Early Access on Steam in the second quarter. More limited releases were planned in the second half of the fiscal year, primarily consisting of the launch of Blades of Fire on the Steam platform. Accordingly, revenue in the second part of the fiscal year is expected to be made primarily by back catalogue titles and through targeted promotional initiatives. The launch of Assetto Corsa Rally, which leverages the long-standing experience in managing the Assetto Corsa franchise, is consistent with the Group's strategy of refocusing its publishing portfolio on a smaller number of productions, prioritizing titles based on proprietary intellectual property that offer greater visibility and recurring potential revenue over time. The Group believes this medium/long-term approach will strengthen its competitive positioning in a video game market that continues to show significant volatility and uncertainty, as the industry has not yet fully absorbed the distortions created during the pandemic expansion phase. A strategic reset is affecting the industry. Increasing player selectivity together with the difficulty faced by new releases in achieving the initial expected performance levels have obliged developers and publishers to reassess their priorities and strategies. This has resulted in restructuring measures across the industry, including project cancellations, studio closures and layoffs worldwide. A breakdown of net revenue by operating segment as of March 31 st , 2026 is provided below: Net revenue Euro thousand March 31 st , 2026 March 31 st , 2025 Change € Change % Premium Games 81,578 54,438 27,140 49.9% Free to Play 7,027 10,211 (3,184) -31.2% Other Activities 714 1,792 (1,078) -60.2% Total net revenue 89,319 66,441 22,878 34.4% As of March 31 st , 2026, Premium Games revenue amounted to Euro 81.6 million, compared to Euro 54.4 million of the first nine months of the previous fiscal year and representing 91% of total revenue. During the period reported, the Assetto Corsa franchise generated revenue of Euro 26.2 million, representing an increase of 2.4% compared with Euro 25.6 million in the first nine months of the previous fiscal year. This performance benefited from the continued sales of previously released titles (Assetto Corsa and Assetto Corsa Competizione), as well as from the contribution of Assetto Corsa EVO, launched during the previous fiscal year, and the new release Assetto Corsa Rally. These latter are both available in Early Access on Steam and will continue to receive updates until their full release, expected during the next fiscal year. A breakdown of Premium Games revenue by the type of rights as of March 31 st 2026 is provided below compared to the previous fiscal year: March 31, 2026 Publishing agreements 15% Co-owned IPs and long term agreements 6% Owned IPs 79% March 31, 2025 Publishing agreements 16% Owned IPs 60% Co-owned IPs and long term agreements 24% Revenue generated from the video games based on the Group's fully owned intellectual property (Owned IPs) represented the largest share of Premium Games revenue, as it was in the previous fiscal year, but showing a further increase in the current fiscal year. In addition to the performance of the Assetto Corsa franchise, this trend reflects the strong results achieved by Wuchang: Fallen Feathers. Until December 31 st , 2025, revenue from this video game had been reported under co-owned IPs and long-term agreements. Following the agreement with the Chinese development studio Chengdu Lingze Technology Co. for the acquisition of the game's intellectual property rights the related revenue was fully reclassified as Owned IPs revenue as of March 31 st , 2026. Free to Play revenue amounted to Euro 7 million, representing a decrease of 31.2% compared to the first nine months of the previous fiscal year. During the month of August, the Group experienced certain technical issues affecting video games published by 505 Go!, which temporarily reduced revenues. These issues were resolved by the end of the first quarter and convinced the Group to internalize live support activities, which are now performed by the Group's Australian subsidiaries. Total consolidated revenue was generated almost entirely in foreign markets, while digital sales accounted for 93% of total revenue, consistent with the previous fiscal years. The total cost of sales represented 23.6% of revenue, reduced from 33.9% in the comparative period. The improvement is in line with the different product mix, with a higher contribution from titles based on fully owned intellectual property with lower royalty rates. As a result, the gross profit increased by 55.6%, from Euro 43,887 thousand to Euro 68,283 thousand. Other revenue amounted to Euro 6,319 thousand, decreasing by 5.3% compared to Euro 6,673 thousand as of March 31 st , 2025. The capitalization of internal studio video game development primarily related to the development of the video game Assetto Corsa EVO and the new video game Assetto Corsa Rally. The total operating costs only increased by 2.9%, also due to higher marketing and advertising costs supporting the launch of Wuchang: Fallen Feathers. Payroll costs amounted to Euro 23,041 thousand, increasing by Euro 525 thousand. The EBITDA margin was 49% of revenue and amounted to Euro 43,755 thousand, more than doubled compared to Euro 20,586 thousand as of March 31 st , 2025. Depreciation and amortization amounted to Euro 24,864 thousand, increasing by Euro 6,970 thousand from Euro 17,894 thousand as of March 31 st , 2025. The Group decided to discontinue the production of the video game Directorate: Novitiate in development by the Canadian subsidiary after multiple unsuccessful attempts to redefine the project's scope. As a result, the Group reported non-cash asset impairment of Euro 10,743 thousand as of March 31 st , 2026. The EBIT margin was positive at Euro 8,196 thousand despite the non-cash impairment described above, and still significantly improved compared to the EBIT at Euro 2,323 thousand of the first nine months of the previous fiscal year. The net interest expense amounted to Euro 7,320 thousand, compared to Euro 3,167 thousand as of March 31 st , 2025. Financial expenses include Euro 5,682 thousand relating to the complete write-off of the equity investment in Starbreeze AB pursuant to IAS 28. In the previous fiscal year, until May 15 th , 2025, the equity investment had been measured at fair value, with changes recognized in the consolidated statement of comprehensive income only. The profit before tax amounted to Euro 876 thousand, improved by Euro 1,720 thousand from the loss before tax of Euro 844 thousand realized in the comparative period. As of March 31 st , 2026, the consolidated net loss amounted to Euro 2,539 thousand, compared to the net loss at Euro 2,071 thousand of the first nine months of the previous fiscal year. The net loss attributable to the shareholders of the Parent Company amounted to Euro 2,554 thousand, compared to the loss of Euro 2,290 thousand of the first nine months of FY2025. Net profit attributable to non-controlling interests amounted to Euro 15 thousand, compared to Euro 219 thousand as of March 31 st , 2025. The basic loss per share amounted to Euro 0.18 and the diluted loss per share amounted to Euro 0.17, compared to a basic loss per share of Euro 0.16 as of March 31 st , 2025. ‌CONSOLIDATED BALANCE SHEET AS OF MARCH 31 ST , 2026 Euro thousand March 31 st , 2026 June 30 th , 2025 Change Non-current assets 1 Property, plant and equipment 4,632 5,459 (827) -15.1% 2 Investment properties 0 0 0 0.0% 3 Intangible assets 87,663 111,234 (23,571) -21.2% 4 Equity investments 265 7,159 (6,894) -96.3% 5 Non-current receivables and other assets 1,913 2,601 (688) -26.4% 6 Deferred tax assets 24,435 23,723 712 3.0% 7 Non-current financial activities 0 2,821 (2,821) n.m. Total non-current assets 118,908 152,997 (34,089) -22.3% Current assets 8 Inventories 1,054 1,356 (302) -22.3% 9 Trade receivables 8,717 14,185 (5,468) -38.6% 10 Tax receivables 7,250 8,600 (1,350) -15.7% 11 Other current assets 4,478 5,706 (1,228) -21.5% 12 Cash and cash equivalents 12,259 6,718 5,541 82.5% 13 Other current financial assets 2,942 0 2,942 n.m. Total current assets 36,700 36,565 135 0.4% TOTAL ASSETS 155,608 189,562 (33,954) -17.9% Shareholders' equity 14 Share capital (5,706) (5,706) 0 0.0% 15 Reserves (9,385) (9,632) 247 -2.6% 16 Treasury shares 0 0 0 0.0% 17 Retained earnings (96,058) (98,612) 2,554 -2.6% Equity attributable to the shareholders of the Parent Company (111,149) (113,950) 2,801 -2.5% Equity attributable to non-controlling interests (805) (790) (15) 1.9% Total net equity (111,954) (114,740) 2,786 -2.4% Non-current liabilities 18 Employee benefits (1,196) (1,109) (87) 7.9% 19 Non-current provisions (1,273) (1,059) (214) 20.3% 20 Other non-current payables and liabilities 0 (4,947) 4,947 n.m. 21 Non-current financial liabilities (791) (1,221) 430 -35.2% Total non-current liabilities (3,260) (8,336) 5,076 -60.9% Current liabilities 22 Trade payables (24,935) (29,636) 4,701 -15.9% 23 Tax payables (1,630) (1,142) (488) 42.7% 24 Short term provisions 0 0 0 n.m. 25 Other current liabilities (3,652) (10,838) 7,186 -66.3% 26 Current financial liabilities (10,177) (24,870) 14,693 -59.1% Total current liabilities (40,394) (66,486) 26,092 -39.2% TOTAL LIABILITIES (43,654) (74,822) 31,168 -41.7% TOTAL NET EQUITY AND LIABILITIES (155,608) (189,562) 33,954 -17.9% Total non-current assets decrease by Euro 34,089 thousand, mainly due to lower intangible assets and equity investments. Intangible assets decrease by Euro 23,571 thousand during the period, mainly reflecting the following movements: a decrease of Euro 23,335 thousand due to depreciation and amortization; an increase of Euro 15,358 thousand, primarily related to the acquisition of the intellectual property rights related to Wuchang: Fallen Feathers, as well as continued investments in titles under the Assetto Corsa franchise and in a new video game in the Puzzle Quest series currently under development; a decrease of Euro 4,851 thousand reflecting a reduction in the capitalized cost of the video game Blades of Fire following a revision of the contractually defined variable consideration; a decrease of Euro 10,743 thousand following the decision to discontinue development of the video game Directorate: Novitiate. Equity investments decreased by Euro 6,894 thousand as a result of the following movements: a decrease of Euro 5,682 thousand related to the complete write-off of the investment in Starbreeze AB as of December 31 st , 2025, pursuant to IAS 28. The fair value of the Starbreeze shares at the same date amounted to Euro 3.1 million; a decrease of Euro 1,305 thousand resulting from the disposal of the investment in the Spanish joint venture MSE&DB S.L. at nominal value (Euro 5 thousand), following a contractual revision that reduced the applicable royalty rate; an increase of Euro 93 thousand reflecting the fair value adjustment of the shares held in Noobz from Poland s.a.. The net financial position as of March 31 st , 2026 is detailed below, as restated by the Group consistently with previous fiscal years: Euro thousand March 31 st , 2026 June 30 th , 2025 Change 12 Cash and cash equivalents 12,259 6,718 5,541 13 Other current financial assets 2,942 0 2,942 26 Current financial liabilities (10,177) (24,870) 14,693 Current net financial position 5,024 (18,152) 23,176 7 Non-current financial assets 0 2,821 (2,821) 21 Non-current financial liabilities (791) (1,221) 430 Non-current financial liabilities (791) 1,600 (2,391) Total restated net financial position 4,233 (16,552) 20,785 As of March 31 st , 2026, the restated net financial position remained positive at Euro 4,233 thousand, outperforming the expectations of a net debt position at quarter-end. It has improved by Euro 20,785 thousand compared to June 30 th , 2025. Net of the IFRS 16 effect, the restated net financial position was positive at Euro 5,819 thousand. The net financial position prepared in accordance with the "Guidelines on disclosure requirements under the Prospectus Regulation" issued by the European Securities and Markets Authority (ESMA), was positive at Euro 1,291 thousand, improving by Euro 20,664 thousand from June 30 th , 2025. ‌SEGMENT REPORTING Premium Games Reclassified P&L highlights Consolidated amounts in Euro thousand Premium Games March 31 st , 2026 March 31 st , 2025 Change 1 Gross revenue 81,578 100.0% 54,438 100.0% 27,140 49.9% 2 Revenue adjustments 0 0.0% 0 0.0% 0 0.0% 3 Net revenue 81,578 100.0% 54,438 100.0% 27,140 49.9% 4 Purchase of products for resale (857) -1.1% (486) -0.9% (371) 76.5% 5 Purchase of services for resale (1,835) -2.2% (2,124) -3.9% 289 -13.6% 6 Royalties (12,102) -14.8% (11,591) -21.3% (511) 4.4% 7 Changes in inventories of finished products (124) -0.2% (500) -0.9% 376 -75.2% 8 Total cost of sales (14,918) -18.3% (14,701) -27.0% (217) 1.5% 9 Gross profit (3+8) 66,660 81.7% 39,737 73.0% 26,923 67.8% 10 Other income 5,175 6.3% 5,323 9.8% (148) -2.8% 11 Costs for services (4,068) -5.0% (2,958) -5.4% (1,110) 37.5% 12 Rent and leasing (237) -0.3% (117) -0.2% (120) 101.6% 13 Payroll costs (14,791) -18.1% (13,847) -25.4% (944) 6.8% 14 Other operating costs (439) -0.5% (419) -0.8% (20) 4.5% 15 Total operating costs (19,535) -23.9% (17,341) -31.9% (2,194) 12.6% 16 Gross operating margin (EBITDA) (9+10+15) 52,300 64.1% 27,719 50.9% 24,581 88.7% 17 Depreciation and amortization (22,560) -27.7% (15,187) -27.9% (7,373) 48.5% 18 Provisions 0 0.0% 1,241 2.3% (1,241) 0.0% 19 Asset impairment charge (10,753) -13.2% (1,721) -3.2% (9,032) n.m. 20 Impairment reversal 0 0.0% 0 0.0% 0 0.0% 21 Total depreciation, amortization and impairment adjustments (33,313) -40.8% (15,667) -28.8% (17,646) n.m. 22 Operating margin (EBIT) (16+21) 18,987 23.3% 12,052 22.1% 6,935 n.m. As of March 31 st , 2026, Premium Games revenue amounted to Euro 81.6 million, compared to Euro 54.4 million of the first nine months of the previous fiscal year and representing 91% of total revenue. During the period reported, the Assetto Corsa franchise generated revenue of Euro 26.2 million, representing an increase of 2.4% compared with Euro 25.6 million in the first nine months of the previous fiscal year. This performance benefited from the continued sales of previously released titles (Assetto Corsa and Assetto Corsa Competizione), as well as from the contribution of Assetto Corsa EVO, launched during the previous fiscal year, and the new release Assetto Corsa Rally. These latter are both available in Early Access on Steam and will continue to receive updates until their full release, expected during the next fiscal year. A breakdown of Premium Games revenue by the type of rights as of March 31 st , 2026 is provided below compared to the previous fiscal year: March 31, 2026 March 31, 2025 Publishing Publishing agreements agreements 15% 16% Co-owned IPs and long term agreements 6% Owned IPs Owned IPs 79% Co-owned IPs and long term agreements 24% 60% Revenue generated from the video games based on the Group's fully owned intellectual property (Owned IPs) represented the largest share of Premium Games revenue, as it was in the previous fiscal year, but showing a further increase in the current fiscal year. In addition to the performance of the Assetto Corsa franchise, this trend reflects the strong results achieved by Wuchang: Fallen Feathers. Until December 31 st , 2025, revenue from this video game had been reported under co-owned IPs and long-term agreements. Following the agreement with the Chinese development studio Chengdu Lingze Technology Co. for the acquisition of the game's intellectual property rights the related revenue was fully reclassified as Owned IPs revenue as of March 31 st , 2026. A breakdown by revenue type is provided below: Euro thousand March 31 st , 2026 March 31 st , 2025 Change Retail distribution revenue 4,006 1,316 2,690 n,m, Digital distribution revenue 76,320 50,562 25,758 50.9% Sublicensing revenue 1,252 2,560 (1,308) -51.1% Total Premium Games revenue 81,578 54,438 27,140 49.9% Digital distribution revenue amounted to approximately 94% of the total Premium Games revenue, in line with previous reporting periods. Digital distribution revenue includes transactional income from the sale of video games to players through digital marketplaces, as well as buyout revenue, which relates to the transfer of intellectual property rights and associated content to these platforms. Buyout revenue includes proceeds from subscription services, promotional campaigns and minimum guarantee arrangements. The increase in retail distribution revenue reflects the strong physical sales generated by the video game Wuchang: Fallen Feathers during the reporting period, particularly in the Far East. Digital distribution revenue as of March 31 st , 2026 is detailed below: Euro thousand March 31 st , 2026 March 31 st , 2025 Change Console 25,800 18,634 7,166 38.5% Personal Computer 48,584 29,690 18,894 63.6% Mobile 1,936 2,238 (302) -13.5% Total digital distribution revenue 76,320 50,562 25,758 50.9% The significant increase in revenues generated on Personal Computer reflects the mix of recently launched products (Assetto Corsa EVO, Wuchang: Fallen Feathers and Assetto Corsa Rally), whose sales are predominantly concentrated on this platform. The total cost of sales remained broadly in line with March 31 st , 2025, increasing from Euro 14,701 thousand to Euro 14,918 thousand. This trend reflects the different product mix, driven by the significant increase in revenues from owned IP titles, which are characterised by marginal royalty rates. Gross profit amounted to Euro 66,660 thousand, increasing by Euro 26,923 thousand compared to Euro 39,737 thousand as of March 31 st , 2025. Other revenue amounted to Euro 5,175 thousand, decreasing by Euro 148 thousand compared to Euro 5,323 thousand as of March 31 st , 2025. The capitalisation of internal development costs mainly related to the development activities carried out by Kunos Simulazioni S.r.l. on Assetto Corsa EVO and by Supernova Games Studio S.r.l. on the new game Assetto Corsa Rally. Total operating costs increased by 12.6%, rising by Euro 2,194 thousand compared to the first nine months of the previous fiscal year. The increase was primarily attributable to higher payroll costs of Euro 944 thousand and higher costs for services of Euro 1,110 thousand, mainly reflecting the increased advertising costs related to the launch of Wuchang: Fallen Feathers. Depreciation and amortization amounted to Euro 22,560 thousand and increased by Euro 7,373 thousand compared to Euro 15,187 thousand as of March 31 st , 2025. The Group decided to discontinue the production of the video game Directorate: Novitiate in development by the Canadian subsidiary after multiple unsuccessful attempts to redefine the project's scope. As a result, the Group reported non-cash asset impairment charges of Euro 10,743 thousand as of March 31 st , 2026. As of March 31 st , 2026, EBIT was positive at Euro 18,987 thousand, compared to Euro 12,052 thousand reported in the first nine months of the previous fiscal year. Free to Play Reclassified P&L highlights Consolidated amounts in Euro thousand Free to Play March 31 st , 2026 March 31 st , 2025 Change 1 Gross revenue 7,027 100.0% 10,211 100.0% (3,184) -31.2% 2 Revenue adjustments 0 0.0% 0 0.0% 0 0.0% 3 Net revenue 7,027 100.0% 10,211 100.0% (3,184) -31.2% 4 Purchase of products for resale (0) 0.0% 0 0.0% 0 0.0% 5 Purchase of services for resale (1,720) -24.5% (2,742) -26.9% 1,022 -37.3% 6 Royalties (4,193) -59.7% (4,373) -42.8% 180 -4.1% 7 Changes in inventories of finished products 0 0.0% 0 0.0% 0 0.0% 8 Total cost of sales (5,913) -84.1% (7,115) -69.7% 1,202 -16.9% 9 Gross profit (3+8) 1,114 15.8% 3,096 30.3% (1,982) -64.0% 10 Other income 864 12.3% 1,350 13.2% (486) -36.0% 11 Costs for services (768) -10.9% (1,568) -15.4% 800 -51.0% 12 Rent and leasing (27) -0.4% (54) -0.5% 27 -49.2% 13 Payroll costs (4,202) -59.8% (4,484) -43.9% 282 -6.3% 14 Other operating costs (90) -1.3% (67) -0.7% (23) 33.5% 15 Total operating costs (5,087) -72.4% (6,173) -60.5% 1,086 -17.6% 16 Gross operating margin (EBITDA) (9+10+15) (3,109) -44.2% (1,727) -16.9% (1,382) 80.0% 17 Depreciation and amortization (1,533) -21.8% (1,770) -17.3% 237 -13.4% 18 Provisions 0 0.0% 0 0.0% 0 0.0% 19 Asset impairment charge 0 0.0% 0 0.0% 0 0.0% 20 Impairment reversal 96 1.4% 131 1.3% (35) 0.0% 21 Total depreciation, amortization and impairment adjustments (1,437) -20.4% (1,639) -16.1% 202 -12.3% 22 Operating margin (EBIT) (16+21) (4,546) -64.7% (3,366) -33.0% (1,180) 35.1% A breakdown of Free to Play revenue by video games is provided below: Euro thousand March 31 st , 2026 March 31 st , 2025 Change 505 Go Inc. 3,560 6,827 (3,267) -47.9% Gems of War 2,026 2,479 (453) -18.3% Puzzle Quest 3 358 482 (124) -25.7% Other products 318 423 (105) -24.8% Other services 765 0 765 n.m. Total Free to Play revenue 7,027 10,211 (3,184) -31.2% Free to Play revenue amounted to Euro 7 million, representing a decrease of 31.2% compared to the first nine months of the previous fiscal year. During the month of August, the Group experienced certain technical issues affecting video games published by 505 Go!, which temporarily reduced revenues. These issues were resolved by the end of the first quarter and convinced the Group to internalize live support activities, which are now performed by the Group's Australian subsidiaries. As a result, the purchase of services for resale decreased significantly from the third quarter of the current fiscal year. The total cost of sales amounted to Euro 5,913 thousand, decreasing by Euro 1,202 thousand compared to the first nine months of the previous fiscal year, primarily due to lower purchases of services for resale by Euro 1,022 thousand. The incidence of royalties on total revenue increased to 59.7%, compared to 42.8% in the corresponding period of the previous fiscal year, resulting in a significant reduction in gross profit. The decline in the revenues generated by 505 Go! games did not allow sales to reach the contractual minimum guaranteed threshold, leading to a disproportionately high incidence of royalties as a percentage of revenues. In light of the lower revenue levels, the contractual minimum guarantee was subsequently revised with effect from April 1 st , 2026. Other income amounted to Euro 864 thousand, decreasing by Euro 486 thousand compared to the first nine months of the previous fiscal year, and primarily reflected the capitalization of development costs relating to video games currently in production by the Group's subsidiaries. The capitalisation of internal development costs mainly related to the development of several titles, including Puzzle Quest: Immortals by the subsidiary Infinity Plus Two Pty Ltd. and Battle Islands II by DR Studios Ltd., which also carried out development activities on behalf of the Premium Games division. Total operating costs amounted to Euro 5,087 thousand, decreasing by Euro 1,086 thousand compared to the first nine months of the previous fiscal year. The reduction was driven by lower cost of services of Euro 800 thousand and lower payroll costs for Euro 282 thousand. EBITDA was negative at Euro 3,109 thousand, contracting by Euro 1,382 thousand compared to the negative EBITDA at Euro 1,727 thousand as of March 31 st , 2025. Depreciation and amortization amounted to Euro 1,533 thousand and included Euro 1,107 thousand related to the depreciation of the video game Puzzle Quest. The remaining portion related to the amortization of the Group's intellectual property rights and to the application of IFRS 16 to the lease agreements of DR Studios Ltd. and the Australian subsidiaries. EBIT was negative at Euro 4,546 thousand, decreasing by Euro 1,180 thousand compared to negative Euro 3,366 thousand as of March 31 st , 2025. Other Activities Following the downsizing of the retail distribution activities, revenues and costs that were previously reported under the Italian Distribution operating segment is now restated within the Other Activities operating segment. Comparative figures as of March 31 st , 2025 have been reclassified accordingly. Reclassified P&L highlights Consolidated amounts in Euro thousand Other Activities March 31 st , 2026 March 31 st , 2025 Change 1 Gross revenue 714 100.0% 1,792 100.0% (1,078) -60.2% 2 Revenue adjustments 0 0.0% 0 0.0% 0 n.m. 3 Net revenue 714 100.0% 1,792 100.0% (1,078) -60.2% 4 Purchase of products for resale (27) -3.8% (29) -1.6% 2 -6.0% 5 Purchase of services for resale 0 0.0% 0 0.0% 0 0.0% 6 Royalties 0 0.0% 0 0.0% 0 0.0% 7 Changes in inventories of finished products (178) -25.0% (709) -39.6% 531 -74.9% 8 Total cost of sales (205) -28.7% (738) -41.2% 533 -72.3% 9 Gross profit (3+8) 509 71.3% 1,054 58.8% (545) -51.7% 10 Other income 280 39.3% 0 0.0% 280 0.0% 11 Costs for services (167) -23.4% (185) -10.3% 18 -9.5% 12 Rent and leasing (35) -4.9% (28) -1.5% (7) 75.0% 13 Payroll costs (816) -114.4% (871) -48.6% 55 -6.3% 14 Other operating costs (65) -9.2% (81) -4.5% 16 -19.3% 15 Total operating costs (1,083) -151.7% (1,165) -65.0% 82 -7.1% 16 Gross operating margin (EBITDA) (9+10+15) (294) -41.2% (111) -6.2% (183) n.m. 17 Depreciation and amortization (158) -22.2% (319) -17.8% 161 0.0% 18 Provisions 0 0.0% 0 0.0% 0 0.0% 19 Asset impairment charge (38) -5.3% (20) -1.1% (18) 85.3% 20 Impairment reversal 0 0.0% 0 0.0% 0 0.0% 21 Total depreciation, amortization and impairment adjustments (196) -27.4% (339) -18.9% 143 -42.3% 22 Operating margin (EBIT) (16+21) (490) -68.6% (450) -25.1% (40) 8.8% Revenue from the Other Activities operating sector decreased by Euro 1,078 thousand. Details below: Euro thousand March 31 st , 2026 March 31 st , 2025 Change Revenue from specialization and training courses 523 588 (65) -11.1% Distribution of console video games and trading cards 191 1,204 (1,013) -84.1% Total Other Activities revenue 714 1,792 (1,078) -60.2% During the reporting period, all distribution activities were limited to the sales of inventories. As of March 31 st , 2026, inventories decreased by Euro 178 thousand. Other income amounted to Euro 280 thousand and mainly relates to an insurance reimbursement received by the Parent Company for damages to the warehouse located in Trezzano sul Naviglio. Operating costs amounted to Euro 1,083 thousand, decreasing by Euro 82 thousand. EBITDA was negative at Euro 294 thousand, compared to negative Euro 111 thousand as of March 31 st , 2025. Operating loss amounted to Euro 490 thousand, compared to an operating loss of Euro 450 thousand reported in the comparative period. Holding Reclassified P&L highlights Consolidated amounts in Euro thousand Holding March 31 st , 2026 March 31 st , 2025 Change 1 Gross revenue 0 0.0% 0 0.0% 0 0.0% 2 Revenue adjustments 0 0.0% 0 0.0% 0 0.0% 3 Net revenue 0 0.0% 0 0.0% 0 0.0% 4 Purchase of products for resale 0 0.0% 0 0.0% 0 0.0% 5 Purchase of services for resale 0 0.0% 0 0.0% 0 0.0% 6 Royalties 0 0.0% 0 0.0% 0 0.0% 7 Changes in inventories of finished products 0 0.0% 0 0.0% 0 0.0% 8 Total cost of sales 0 0.0% 0 0.0% 0 0.0% 9 Gross profit (3+8) 0 0.0% 0 0.0% 0 0.0% 10 Other income 0 0.0% 0 0.0% 0 0.0% 11 Costs for services (1,404) 0.0% (1,483) 0.0% 79 -5.3% 12 Rent and leasing (207) 0.0% (210) 0.0% 3 -1.4% 13 Payroll costs (3,232) 0.0% (3,314) 0.0% 82 -2.5% 14 Other operating costs (299) 0.0% (288) 0.0% (11) 3.8% 15 Total operating costs (5,142) 0.0% (5,295) 0.0% 153 -2.9% 16 Gross operating margin (EBITDA) (9+10+15) (5,142) 0.0% (5,295) 0.0% 153 -2.9% 17 Depreciation and amortization (613) 0.0% (618) 0.0% 5 -0.7% 18 Provisions 0 0.0% 0 0.0% 0 0.0% 19 Asset impairment charge 0 0.0% 0 0.0% 0 0.0% 20 Impairment reversal 0 0.0% 0 0.0% 0 0.0% 21 Total depreciation, amortization and impairment adjustments (613) 0.0% (618) 0.0% 5 -0.7% 22 Operating margin (EBIT) (16+21) (5,755) 0.0% (5,913) 0.0% 158 -2.7% Total operating costs amounted to Euro 5,142 thousand, decreasing by 2.9%, mainly due to lower payroll costs. EBIT was negative at Euro 5,755 thousand compared to a negative EBIT of Euro 5,913 thousand as of March 31 st , 2025. ‌Q3 FY26 CONSOLIDATED PROFIT AND LOSS STATEMENT Euro thousand Q3 2025/2026 Q3 2024/2025 Change 1 Gross revenue 20,314 100.0% 23,417 100.0% (3,103) -13.3% 2 Revenue adjustments 0 0.0% 0 0.0% 0 n.m. 3 Net revenue 20,314 100.0% 23,417 100.0% (3,103) -13.3% 4 Purchase of products for resale (33) -0.2% (172) -0.7% 139 -80.8% 5 Purchase of services for resale (755) -3.7% (1,485) -6.3% 730 -49.2% 6 Royalties (1,411) -6.9% (5,858) -25.0% 4,447 -75.9% 7 Changes in inventories of finished products (126) -0.6% (165) -0.7% 39 -23.8% 8 Total cost of sales (2,325) -11.4% (7,680) -32.8% 5,355 -69.7% 9 Gross profit (3+8) 17,989 88.6% 15,737 67.2% 2,252 14.3% 10 Other income 2,020 9.9% 3,070 13.1% (1,050) -34.2% 11 Costs for services (1,501) -7.4% (2,218) -9.5% 717 -32.3% 12 Rent and leasing (215) -1.1% (172) -0.7% (43) 25.2% 13 Payroll costs (7,802) -38.4% (8,629) -36.9% 827 -9.6% 14 Other operating costs (288) -1.4% (291) -1.2% 3 -1.1% 15 Total operating costs (9,806) -48.3% (11,310) -48.3% 1,504 -13.3% 16 Gross operating margin (EBITDA) (9+10+15) 10,203 50.2% 7,497 32.0% 2,706 36.1% 17 Depreciation and amortization (6,186) -30.5% (4,779) -20.4% (1,407) 29.5% 18 Provisions 0 0.0% 0 0.0% 0 0.0% 19 Asset impairment charge (10,743) -52.9% 0 0.0% (10,743) n.m. 20 Impairment reversal 0 0.0% 0 0.0% 0 0.0% 21 Total depreciation, amortization and impairment adjustments (16,929) -83.3% (4,779) -20.4% (12,150) n.m. 22 Operating margin (EBIT) (16+21) (6,726) -33.1% 2,718 11.6% (9,444) n.m. 23 Interest and financial income 656 3.2% 165 0.7% 489 n.m. 24 Interest and financial expenses (600) -3.0% (796) -3.4% 196 -24.6% 25 Net interest income/(expenses) 56 0.3% (631) -2.7% 687 n.m. 26 Profit/ (loss) before tax (22+25) (6,670) -32.8% 2,087 8.9% (8,757) n.m. 27 Current tax 3,310 16.3% (1,453) -6.2% 4,763 n.m. 28 Deferred tax (1,207) -5.9% 785 3.4% (1,992) n.m. 29 Total taxes 2,103 10.4% (668) -2.9% 2,771 n.m. 30 Net profit/loss (4,567) -22.5% 1,419 6.1% (5,986) n.m. attributable to the shareholders of the Parent Company (4,528) -22.3% 1,405 6.0% (5,933) n.m. attributable to non-controlling interests (39) -0.2% 14 0.1% (53) n.m. Earnings per share: 33 Basic earnings per share (in Euro) (0.32) 0.10 (0.42) n.m. 34 Diluted earnings per share (in Euro) (0.30) 0.09 (0.39) n.m. During the third quarter, the Group generated total revenues of Euro 20,314 thousand, down 13.3% compared with the third quarter of the previous fiscal year. The comparison reflects the absence of major new releases in the current quarter, unlike the third quarter of the previous fiscal year, which had benefited from the launch of Assetto Corsa EVO. The cost of sales decreased by Euro 5,355 thousand, driven by lower royalty expenses for Euro 4,447 thousand and lower purchase of services for resale of Euro 730 thousand. As a result, gross profit increased by Euro 2,252 thousand and reached 88.6% of revenues, compared with 67.2% as of March 31 st , 2025. Operating costs decreased by 13.3% to Euro 9,806 thousand. EBITDA amounted to Euro 10,203 thousand, representing 50.2% of revenues and compared with 32.0% in the comparative period. Depreciation and amortization increased from Euro 4,779 thousand to Euro 6,186 thousand, while asset impairment charges amounted to Euro 10,743 thousand following the decision to discontinue the development of the video game Directorate: Novitiate. Following such non-cash impairments, EBIT was negative at Euro 6,726 thousand, compared with a positive EBIT of Euro 2,718 thousand as of March 31 st , 2025. Net loss amounted to Euro 4,567 thousand, compared with net profit of Euro 1,419 thousand reported as of March 31 st , 2025. The quarterly results for the Premium Games operating segment are analyzed below: Consolidated amounts in Euro thousand Premium Games Q3 2025/2026 Q3 2024/2025 Change 1 Gross revenue 17,710 100.0% 20,029 100.0% (2,319) -11.6% 2 Revenue adjustments 0 0.0% 0 0.0% 0 0.0% 3 Net revenue 17,710 100.0% 20,029 100.0% (2,319) -11.6% 4 Purchase of products for resale (31) -0.2% (167) -0.8% 136 -81.3% 5 Purchase of services for resale (445) -2.5% (646) -3.2% 201 -31.2% 6 Royalties (82) -0.5% (3,506) -17.5% 3,424 -97.7% 7 Changes in inventories of finished products 0 0.0% (103) -0.5% 103 n.m. 8 Total cost of sales (558) -3.2% (4,422) -22.1% 3,864 -87.4% 9 Gross profit (3+8) 17,152 96.8% 15,607 77.9% 1,545 9.9% 10 Other income 1,672 9.4% 2,498 12.5% (826) -33.1% 11 Costs for services (726) -4.1% (1,251) -6.2% 525 -41.9% 12 Rent and leasing (120) -0.7% (49) -0.2% (71) n.m. 13 Payroll costs (4,782) -27.0% (5,674) -28.3% 892 -15.7% 14 Other operating costs (145) -0.8% (144) -0.7% (1) 1.0% 15 Total operating costs (5,773) -32.6% (7,118) -35.5% 1,345 -18.9% 16 Gross operating margin (EBITDA) (9+10+15) 13,051 73.7% 10,987 54.9% 2,064 18.8% 17 Depreciation and amortization (5,709) -32.2% (3,924) -19.6% (1,785) 45.5% 18 Provisions 0 0.0% 0 0.0% 0 0.0% 19 Asset impairment charge (10,743) -60.7% 0 0.0% (10,743) 0.0% 20 Impairment reversal 0 0.0% 0 0.0% 0 0.0% 21 Total depreciation, amortization and impairment adjustments (16,452) -92.9% (3,924) -19.6% (12,528) n.m. 22 Operating margin (EBIT) (16+21) (3,401) -19.2% 7,063 35.3% (10,464) n.m. Premium Games revenue amounted to Euro 17,710 thousand during the quarter, down 11.6% compared with the third quarter of the previous fiscal year. The cost of sales decreased by Euro 3,864 thousand, resulting in a gross profit of Euro 17,152 thousand, representing 96.8% of total Premium Games revenue. Operating costs decreased by Euro 1,345 thousand, mainly due to lower payroll costs of Euro 892 thousand. Total depreciation, amortization and impairment adjustments increased by Euro 12,528 thousand, primarily due to non-cash asset impairment of Euro 10,743 thousand resulting from the decision to discontinue the development of the video game Directorate: Novitiate. As a result, EBIT was negative for Euro 3,401 thousand, compared with a positive EBIT of Euro 7,063 thousand recorded in the third quarter of the previous fiscal year. The quarterly results for the Free to Play operating segment are analyzed below: Consolidated amounts in Euro thousand Free to Play Q3 2025/2026 Q3 2024/2025 Change 1 Gross revenue 2,262 100.0% 2,988 100.0% (726) -24.3% 2 Revenue adjustments 0 0.0% 0 0.0% 0 0.0% 3 Net revenue 2,262 100.0% 2,988 100.0% (726) -24.3% 4 Purchase of products for resale 0 0.0% 0 0.0% 0 0.0% 5 Purchase of services for resale (310) -13.7% (839) -28.1% 529 -63.1% 6 Royalties (1,329) -58.8% (2,352) -78.7% 1,023 -43.5% 7 Changes in inventories of finished products 0 0.0% 0 0.0% 0 0.0% 8 Total cost of sales (1,639) -72.4% (3,191) -106.8% 1,552 -48.6% 9 Gross profit (3+8) 623 27.6% (203) -6.8% 826 n.m. 10 Other income 193 8.5% 572 19.1% (379) -66.3% 11 Costs for services (240) -10.6% (433) -14.5% 193 -44.5% 12 Rent and leasing (11) -0.5% (23) -0.8% 12 -53.9% 13 Payroll costs (1,522) -67.3% (1,506) -50.4% (16) 1.0% 14 Other operating costs (25) -1.1% (22) -0.7% (3) 13.4% 15 Total operating costs (1,798) -79.5% (1,984) -66.4% 186 -9.4% 16 Gross operating margin (EBITDA) (9+10+15) (982) -43.4% (1,615) -54.1% 633 -39.2% 17 Depreciation and amortization (214) -9.5% (590) -19.7% 376 -63.7% 18 Provisions 0 0.0% 0 0.0% 0 0.0% 19 Asset impairment charge 0 0.0% 0 0.0% 0 0.0% 20 Impairment reversal 0 0.0% 0 0.0% 0 0.0% 21 Total depreciation, amortization and impairment adjustments (214) -9.5% (590) -19.7% 376 -63.7% 22 Operating margin (EBIT) (16+21) (1,196) -52.9% (2,205) -73.8% 1,009 -45.8% Revenues in the Free to Play operating segment amounted to Euro 2,262 thousand, compared with Euro 2,988 thousand in the third quarter of the previous fiscal year. The total cost of sales amounted to Euro 1,639 thousand, compared with Euro 3,191 thousand as of March 31 st , 2025. The EBITDA was negative at Euro 982 thousand, compared with a negative EBITDA of Euro 1,615 thousand in the corresponding period of the previous fiscal year. Depreciation and amortization for the period amounted to Euro 214 thousand, compared with Euro 590 thousand in the third quarter of the previous fiscal year, following the completion of the amortization of the Australian subsidiaries' goodwill. EBIT was negative for Euro 1,196 thousand, compared with a negative EBIT of Euro 2,205 thousand recorded in the third quarter of the previous fiscal year. ‌CONTINGENT ASSETS AND LIABILITIES Digital Bros is entitled to 33% of Starbreeze's net revenue from PAYDAY3 sales, up to a cap of USD 40 million as part of the agreement finalized in May 2016 for the transfer of PAYDAY2 rights to the Swedish group. In March 2021, Starbreeze announced a publishing agreement with a major international publisher for the global release of PAYDAY3. As of March 31 st , 2026, and in line with previous periods, the Group has not recognized any earn-out from PAYDAY3, in accordance with the calculation methods defined in the settlement agreement with Starbreeze and based on the game's performance. No earn-out recognition is expected in the short term. ‌SUBSEQUENT EVENTS On April 27 th , 2026, the Group has entered into an agreement with Chinese developer Chengdu Lingze Technology Co. Ltd. to acquire the intellectual property rights relating to the video game Wuchang: Fallen Feathers, for a total consideration of RMB 32 million (approximately Euro 4 million). The transaction gives the Group the full ownership of the game's intellectual property, enabling the entire retention of the value generated throughout its lifecycle and eliminating any future royalty obligations. The acquisition will also streamline the decision-making processes related to the future developments and investments associated with the game, in line with the Group's strategy of increasing the share of fully owned intellectual property within its portfolio. ‌BUSINESS OUTLOOK The Group released the new title Assetto Corsa Rally in Early Access for PC during the second quarter. The video game Assetto Corsa EVO also remains available in Early Access on Steam and will continue to be updated with new features and content. The internalization of the live support activities in the Free to Play operating segment, finalized in the third quarter, is expected to have a positive impact on efficiency. Cost efficiencies are also expected to be generated from the reduction in minimum guaranteed royalties related to the games published by 505 Go!. Development activities will continue on the new title of the Puzzle Quest series, with a release window scheduled for the next fiscal year. The expectation of growing consolidated revenue in the current fiscal year is confirmed, supported by the Premium Games segment and partially offset by the expected contraction in the Free to Play operating segment. The expected increase in revenue, together with the efficiencies realized, is expected to generate a positive EBIT at the end of the fiscal year. The Group expects to return to a net financial debt position at fiscal year-end, but significantly lower than what reported as of June 30 th , 2025. The Group continues to closely monitor developments in the geopolitical environment and the international trade tensions, assessing their potential impact on its operations and market dynamics. As of the reporting date and in the absence of further escalation, no significant impact on the Group's activity is expected. Management regularly reviews projects under development in order to promptly take corrective actions should market conditions require it. ‌OTHER INFORMATION EMPLOYEES The following table details the number of employees as of March 31 st , 2026 compared to the corresponding period in the last fiscal year: Category March 31 st , 2026 March 31 st , 2025 Change Managers 13 14 (1) Office workers 264 269 (5) Blue-collar workers and apprentices 3 4 (1) Total employees 280 287 (7) The following table details the workforce employed by non-Italian subsidiaries as of March 31 st , 2026 with comparative figures as of March 31 st , 2025: Category March 31 st , 2026 March 31 st , 2025 Change Managers 7 8 (1) Office workers 165 166 (1) Total employees outside Italy 172 174 (2) Provided below is a breakdown of the average number of employees in the period, calculated as the mean number of employees at the end of each month: Category Average no. in 2026 Average no. in 2025 Change Managers 13 14 (1) Office workers 269 277 (8) Blue-collar workers and apprentices 3 4 (1) Total employees 285 295 (10) The average number of employees of the non-Italian companies is as follow: Category Average no. in 2026 Average no. in 2025 Change Managers 7 8 (1) Office workers 168 176 (8) Total employees 175 184 (9) The employees of the Group's Italian companies are contracted under the current Confcommercio national collective employment agreement for the commercial. distribution and services sector. Employees of the three Italian studios (Kunos Simulazioni S.r.l.. AvantGarden S.r.l. and Supernova Games Studios S.r.l.) are contracted under the national collective employment agreement for the mechanical industry. ENVIRONMENTAL ISSUES The video game industry has a negligible impact on the environment due to its primarily digital nature. Most of the products are sold through digital marketplaces and the Group has progressively reduced sales through physical stores. Still, the Group actively monitors any solution that would contribute to further minimizing the effects of its activities on the environment. The Group updates obsolete equipment whenever possible and ensures all components are recycled appropriately. Documents are stored digitally, with physical printing limited to legal requirements or specific task needs. Consumables such as printer toners are returned to suppliers for proper recycling. Additionally, the Group prioritizes digital communications, such as video conferences, over travel to minimize its impact on the environment and to reduce travel expenses. SUSTAINABILITY REPORTING The Group is not yet subject to the reporting obligations introduced by Legislative Decree No. 125 of September 6 th , 2024. In light of the growing relevance of sustainability matters for its stakeholders, the Group has voluntarily decided to disclose sustainability information starting from the previous fiscal year. The Sustainability Report as of June 30 th , 2024 is available in the Sustainability section of the Company's website. (this page intentionally left blank) Interim Report as of March 31, 2026 Digital Bros Group - Interim Report as of March 31 st , 2026 37 ‌FINANCIAL STATEMENTS (this page intentionally left blank) ‌Consolidated balance sheet as of March 31 st , 2026 Euro thousand March 31 st , 2026 June 30 th , 2025 Non-current assets 1 Property, plant and equipment 4,632 5,459 2 Investment properties 0 0 3 Intangible assets 87,663 111,234 4 Equity investments 265 7,159 5 Non-current receivables and other assets 1,913 2,601 6 Deferred tax assets 24,435 23,723 7 Non-current financial activities 0 2,821 Total non-current assets 118,908 152,997 Current assets 8 Inventories 1,054 1,356 9 Trade receivables 8,717 14,185 10 Tax receivables 7,250 8,600 11 Other current assets 4,478 5,706 12 Cash and cash equivalents 12,259 6,718 13 Other current financial assets 2,942 0 Total current assets 36,700 36,565 TOTAL ASSETS 155,608 189,562 Shareholders' equity 14 Share capital (5,706) (5,706) 15 Reserves (9,385) (9,632) 16 Treasury shares 0 0 17 Retained earnings (96,058) (98,612) Equity attributable to the shareholders of the Parent Company (111,149) (113,950) Equity attributable to non-controlling interests (805) (790) Total net equity (111,954) (114,740) Non-current liabilities 18 Employee benefits (1,196) (1,109) 19 Non-current provisions (1,273) (1,059) 20 Other non-current payables and liabilities 0 (4,947) 21 Non-current financial liabilities (791) (1,221) Total non-current liabilities (3,260) (8,336) Current liabilities 22 Trade payables (24,935) (29,636) 23 Tax payables (1,630) (1,142) 24 Short term provisions 0 0 25 Other current liabilities (3,652) (10,838) 26 Current financial liabilities (10,177) (24,870) Total current liabilities (40,394) (66,486) TOTAL LIABILITIES (43,654) (74,822) TOTAL NET EQUITY AND LIABILITIES (155,608) (189,562) ‌Consolidated profit and loss statement for the period ended March 31 st , 2026 Euro thousand March 31 st , 2026 March 31 st , 2025 1 Gross revenue 89,319 66,441 2 Revenue adjustments 0 0 3 Net revenue 89,319 66,441 4 Purchase of products for resale (884) (515) 5 Purchase of services for resale (3,555) (4,866) 6 Royalties (16,295) (15,964) 7 Changes in inventories of finished products (302) (1,209) 8 Total cost of sales (21,036) (22,554) 9 Gross profit (3+8) 68,283 43,887 10 Other income 6,319 6,673 11 Costs for services (6,407) (6,194) 12 Rent and leasing (506) (409) 13 Payroll costs (23,041) (22,516) 14 Other operating costs (893) (855) 15 Total operating costs (30,847) (29,974) 16 Gross operating margin (EBITDA) (9+10+15) 43,755 20,586 17 Depreciation and amortization (24,864) (17,894) 18 Provisions 0 1,241 19 Asset impairment charge (10,791) (1,741) 20 Impairment reversal 96 131 21 Total depreciation, amortization and impairment adjustments (35,559) (18,263) 22 Operating margin (EBIT) (16+21) 8,196 2,323 23 Interest and financial income 1,548 1,008 24 Interest and financial expenses (8,868) (4,175) 25 Net interest income/(expenses) (7,320) (3,167) 26 Profit/ (loss) before tax (22+25) 876 (844) 27 Current tax (4,026) (3,092) 28 Deferred tax 611 1,865 29 Total taxes (3,415) (1,227) 30 Net profit/loss (2,539) (2,071) attributable to the shareholders of the Parent Company (2,554) (2,290) attributable to non-controlling interests 15 219 Earnings per share: 33 Basic earnings per share (in Euro) (0.18) (0.16) 34 Diluted earnings per share (in Euro) (0.17) (0.16)

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